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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef VELOCITY_SOURCE_ASSET_H
#define VELOCITY_SOURCE_ASSET_H
#include "Apex.h"
#include "CustomBufferIterator.h"
#define VELOCITY_SOURCE_AUTHORING_TYPE_NAME "VelocitySourceAsset"
namespace nvidia
{
namespace apex
{
class TurbulenceFSActorParams;
class TurbulenceFSActor;
class TurbulenceFSPreview;
/**
\brief Turbulence FieldSampler Asset class
*/
class VelocitySourceAsset : public Asset
{
protected:
virtual ~VelocitySourceAsset() {}
};
/**
\brief Turbulence FieldSampler Asset Authoring class
*/
class VelocitySourceAssetAuthoring : public AssetAuthoring
{
protected:
virtual ~VelocitySourceAssetAuthoring() {}
};
}
} // end namespace nvidia
#endif // VELOCITY_SOURCE_ASSET_H
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