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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef VELOCITY_SOURCE_ACTOR_H
#define VELOCITY_SOURCE_ACTOR_H
#include "Apex.h"
#include "Shape.h"
namespace nvidia
{
namespace apex
{
class VelocitySourceAsset;
/**
\brief Turbulence VelocitySource Actor class
*/
class VelocitySourceActor : public Actor
{
protected:
virtual ~VelocitySourceActor() {}
public:
///Returns the asset the instance has been created from.
virtual VelocitySourceAsset* getVelocitySourceAsset() const = 0;
///enable/disable the velocity source
virtual void setEnabled(bool enable) = 0;
///Returns true if velocity source enabled
virtual bool isEnabled() const = 0;
///intersect the collision shape against a given AABB
virtual bool intersectAgainstAABB(PxBounds3) = 0;
///Returns pointer to Shape of velocity source
virtual Shape* getShape() const = 0;
///If it is a box, cast to box class, return NULL otherwise
virtual BoxShape* getBoxShape() = 0;
///If it is a sphere, cast to sphere class, return NULL otherwise
virtual SphereShape* getSphereShape() = 0;
///Return average value of velocity
virtual float getAverageVelocity() const = 0;
///Return STD value of velocity
virtual float getStdVelocity() const = 0;
///get the pose of a velocity source shape
virtual PxMat44 getPose() const = 0;
///Set average and STD values for velocity
virtual void setVelocity(float averageVelocity, float stdVelocity) = 0;
///set the pose of a velocity source shape
virtual void setPose(PxMat44 pose) = 0;
///Sets the uniform overall object scale
virtual void setCurrentScale(float scale) = 0;
///Retrieves the uniform overall object scale
virtual float getCurrentScale(void) const = 0;
virtual void release() = 0;
};
}
} // end namespace nvidia
#endif
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