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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef TURBULENCE_FSPREVIEW_H
#define TURBULENCE_FSPREVIEW_H
#include "Apex.h"
#include "AssetPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class RenderDebugInterface;
/**
\brief The APEX_TURBO namespace contains the defines for setting the preview detail levels.
TURBO_DRAW_NOTHING - draw nothing<BR>
TURBO_DRAW_ICON - draw the APEX TurbulenceFS Icon<BR>
TURBO_DRAW_BOX - draw the box<BR>
TURBO_DRAW_GRIDS - draw the top and bottom grids of the box<BR>
TURBO_DRAW_ASSET_INFO - draw the asset info in the screen space<BR>
TURBO_DRAW_FULL_DETAIL - draw all components of the preview<BR>
*/
namespace APEX_TURBO
{
/**
\def TURBO_DRAW_NOTHING
Draw no preview items.
*/
static const uint32_t TURBO_DRAW_NOTHING = 0x00;
/**
\def TURBO_DRAW_ICON
Draw the icon.
*/
static const uint32_t TURBO_DRAW_ICON = 0x01;
/**
\def TURBO_DRAW_BOX
Draw the box. The top of the box should be above ground and the bottom should be below ground.
*/
static const uint32_t TURBO_DRAW_BOX = 0x02;
/**
\def TURBO_DRAW_GRIDS
Draw the box grids. These help to see if the entire top of the box is above ground and the
bottom of the box is below ground.
*/
static const uint32_t TURBO_DRAW_GRIDS = 0x04;
/**
\def TURBO_DRAW_ASSET_INFO
Draw the Asset Info in Screen Space. This displays the various asset members that are relevant to the current asset.
parameters that are not relevant because they are disabled are not displayed.
*/
static const uint32_t TURBO_DRAW_ASSET_INFO = 0x20;
/**
\def TURBO_DRAW_FULL_DETAIL
Draw all of the preview rendering items.
*/
static const uint32_t TURBO_DRAW_FULL_DETAIL = (TURBO_DRAW_ICON + TURBO_DRAW_BOX + TURBO_DRAW_GRIDS + TURBO_DRAW_ASSET_INFO);
}
/**
\brief This class provides the asset preview for APEX TurbulenceFS Assets. The class provides multiple levels of prevew
detail that can be selected individually.
*/
class TurbulenceFSPreview : public AssetPreview
{
public:
/**
\brief Set the half length dimensions of the actor thus resizing the box.
*/
virtual void setHalfLengthDimensions(PxVec3 halfLengthDimensions) = 0;
/**
\brief Set number of grid cells in the box.
*/
virtual void setNumGrids(PxVec3 numGrids) = 0;
/**
\brief Set the scale of the icon.
The unscaled icon has is 1.0x1.0 game units.<BR>
By default the scale of the icon is 1.0. (unscaled)<BR>
*/
virtual void setIconScale(float scale) = 0;
/**
\brief Set the detail level of the preview rendering by selecting which features to enable.
Any, all, or none of the following masks may be added together to select what should be drawn.<BR>
The defines for the individual items are:<br>
TURBO_DRAW_NOTHING - draw nothing<BR>
TURBO_DRAW_ICON - draw the APEX TurbulenceFS Icon<BR>
TURBO_DRAW_BOX - draw the box<BR>
TURBO_DRAW_COLLISION_IMPLICIT - draw the collision implicit<BR>
TURBO_DRAW_GRIDS - draw the top and bottom grids of the box<BR>
TURBO_DRAW_ASSET_INFO - draw the turbulencefs asset info in the screen space<BR>
TURBO_DRAW_FULL_DETAIL - draw all components of the turbulencefs preview<BR>
All items may be drawn using the macro DRAW_FULL_DETAIL.
*/
virtual void setDetailLevel(uint32_t detail) = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // TURBULENCE_FSPREVIEW_H
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