blob: 4f4a7ab0d2564e75d7366255b14fe3bac5955be3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef HEAT_SOURCE_ACTOR_H
#define HEAT_SOURCE_ACTOR_H
#include "Apex.h"
#include "Shape.h"
namespace nvidia
{
namespace apex
{
class HeatSourceAsset;
/**
\brief Turbulence HeatSource Actor class
*/
class HeatSourceActor : public Actor
{
protected:
virtual ~HeatSourceActor() {}
public:
///Returns the asset the instance has been created from.
virtual HeatSourceAsset* getHeatSourceAsset() const = 0;
///enable/disable the heating
virtual void setEnabled(bool enable) = 0;
///Returns true if heating enabled
virtual bool isEnabled() const = 0;
///intersect the collision shape against a given AABB
virtual bool intersectAgainstAABB(PxBounds3) = 0;
///Returns pointer to Shape of heat source
virtual Shape* getShape() const = 0;
///If it is a box, cast to box class, return NULL otherwise
virtual BoxShape* getBoxShape() = 0;
///If it is a sphere, cast to sphere class, return NULL otherwise
virtual SphereShape* getSphereShape() = 0;
///Return average value of temperature
virtual float getAverageTemperature() const = 0;
///Return STD value of temperature
virtual float getStdTemperature() const = 0;
///get the pose of a heat source shape
virtual PxMat44 getPose() const = 0;
///Set average and STD values for temperature
virtual void setTemperature(float averageTemperature, float stdTemperature) = 0;
///set the pose of a heat source shape
virtual void setPose(PxMat44 pose) = 0;
///Sets the uniform overall object scale
virtual void setCurrentScale(float scale) = 0;
///Retrieves the uniform overall object scale
virtual float getCurrentScale(void) const = 0;
virtual void release() = 0;
};
}
} // end namespace nvidia
#endif
|