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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULE_PARTICLE_IOS_H
#define MODULE_PARTICLE_IOS_H
#include "Apex.h"
#include <limits.h>
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class ParticleIosAsset;
class ParticleIosAssetAuthoring;
class CudaTestManager;
class Scene;
/**
\brief ParticleIOS Module - Manages PhysX 3.0 PxParticleSystem and PxParticleFluid simulations
*/
class ModuleParticleIos : public Module
{
protected:
virtual ~ModuleParticleIos() {}
public:
/// Get ParticleIOS authoring type name
virtual const char* getParticleIosTypeName() = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // MODULE_PARTICLE_IOS_H
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