blob: 3e37a5d945483c4f14c2c3d096be8497fea6a9d8 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef FORCE_FIELD_PREVIEW_H
#define FORCE_FIELD_PREVIEW_H
#include "Apex.h"
#include "AssetPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class RenderDebugInterface;
namespace APEX_FORCEFIELD
{
/**
\def FORCEFIELD_DRAW_NOTHING
Draw no items.
*/
static const uint32_t FORCEFIELD_DRAW_NOTHING = (0x00);
/**
\def FORCEFIELD_DRAW_ICON
Draw the icon.
*/
static const uint32_t FORCEFIELD_DRAW_ICON = (0x01);
/**
\def FORCEFIELD_DRAW_BOUNDARIES
Draw the ForceField include shapes.
*/
static const uint32_t FORCEFIELD_DRAW_BOUNDARIES = (0x2);
/**
\def FORCEFIELD_DRAW_WITH_CYLINDERS
Draw the explosion field boundaries.
*/
static const uint32_t FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4);
/**
\def FORCEFIELD_DRAW_FULL_DETAIL
Draw all of the preview rendering items.
*/
static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES);
/**
\def FORCEFIELD_DRAW_FULL_DETAIL_BOLD
Draw all of the preview rendering items using cylinders instead of lines to make the text and icon look BOLD.
*/
static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS);
}
/**
\brief APEX asset preview force field asset.
*/
class ForceFieldPreview : public AssetPreview
{
public:
/**
Set the scale of the icon.
The unscaled icon has is 1.0x1.0 game units.
By default the scale of the icon is 1.0. (unscaled)
*/
virtual void setIconScale(float scale) = 0;
/**
Set the detail level of the preview rendering by selecting which features to enable.
Any, all, or none of the following masks may be added together to select what should be drawn.
The defines for the individual items are FORCEFIELD_DRAW_NOTHING, FORCEFIELD_DRAW_ICON, FORCEFIELD_DRAW_BOUNDARIES,
FORCEFIELD_DRAW_WITH_CYLINDERS.
All items may be drawn using the macro FORCEFIELD_DRAW_FULL_DETAIL and FORCEFIELD_DRAW_FULL_DETAIL_BOLD.
*/
virtual void setDetailLevel(uint32_t detail) = 0;
protected:
ForceFieldPreview() {};
};
PX_POP_PACK
} // namespace apex
} // namespace nvidia
#endif // FORCE_FIELD_PREVIEW_H
|