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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef FORCE_FIELD_ASSET_H
#define FORCE_FIELD_ASSET_H
#include "Apex.h"
#include "ForceFieldPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
#define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset"
class ForceFieldActor;
/**
\brief ForceField Asset
*/
class ForceFieldAsset : public Asset
{
protected:
/**
\brief force field asset default destructor.
*/
virtual ~ForceFieldAsset() {}
public:
/**
\brief returns the default scale of the asset.
*/
virtual float getDefaultScale() const = 0;
/**
\brief release an actor created from this asset.
*/
virtual void releaseForceFieldActor(ForceFieldActor&) = 0;
};
/**
\brief ForceField Asset Authoring
*/
class ForceFieldAssetAuthoring : public AssetAuthoring
{
protected:
/**
\brief force field asset authoring default destructor.
*/
virtual ~ForceFieldAssetAuthoring() {}
public:
};
PX_POP_PACK
} // namespace apex
} // namespace nvidia
#endif // FORCE_FIELD_ASSET_H
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