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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef IMPACT_EMITTER_ASSET_H
#define IMPACT_EMITTER_ASSET_H
#include "Apex.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
#define IMPACT_EMITTER_AUTHORING_TYPE_NAME "ImpactEmitterAsset"
class ImpactEmitterActor;
///Impact emitter asset class
class ImpactEmitterAsset : public Asset
{
protected:
PX_INLINE ImpactEmitterAsset() {}
virtual ~ImpactEmitterAsset() {}
public:
/// Get the setID that corresponds to the set name \sa ImpactEmitterActor::registerImpact()
virtual uint32_t querySetID(const char* setName) = 0;
/**
\brief Get a list of the event set names. The name index in the outSetNames list is the setID.
\param [in,out] inOutSetNames An array of const char * with at least nameCount
\param [in,out] nameCount The size of setNames as input and output, set to -1 if setIDs > nameCount
*/
virtual void getSetNames(const char** inOutSetNames, uint32_t& nameCount) const = 0;
};
///Impact emitter asset authoring. Used to create Impact Emitter assets
class ImpactEmitterAssetAuthoring : public AssetAuthoring
{
protected:
virtual ~ImpactEmitterAssetAuthoring() {}
public:
};
PX_POP_PACK
}
} // end namespace nvidia
#endif // IMPACT_EMITTER_ASSET_H
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