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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CLOTHING_RENDER_PROXY_H
#define CLOTHING_RENDER_PROXY_H
#include "Renderable.h"
#include "ApexInterface.h"
namespace NvParameterized
{
class Interface;
}
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Instance of ClothingRenderProxy. This is the renderable of a clothing actor.
The data in this object is consistent until it is returned to APEX with the release()
call.
*/
class ClothingRenderProxy : public ApexInterface, public Renderable
{
protected:
virtual ~ClothingRenderProxy() {}
public:
/**
\brief True if the render proxy contains simulated data, false if it is purely animated.
*/
virtual bool hasSimulatedData() const = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // CLOTHING_RENDER_PROXY_H
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