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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CLOTHING_PREVIEW_H
#define CLOTHING_PREVIEW_H
#include "AssetPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief A lightweight preview of a ClothingActor that will not perform any simulation
*/
class ClothingPreview : public AssetPreview
{
public:
/**
\brief Updates all internal bone matrices.
\see ClothingActor::updateState
*/
virtual void updateState(const PxMat44& globalPose, const PxMat44* newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices) = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // CLOTHING_PREVIEW_H
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