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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef JET_FSACTOR_H
#define JET_FSACTOR_H
#include "Apex.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class BasicFSAsset;
/**
\brief JetFS Actor class
*/
class JetFSActor : public Actor, public Renderable
{
protected:
virtual ~JetFSActor() {}
public:
/**
\brief Returns the asset the instance has been created from.
*/
virtual BasicFSAsset* getJetFSAsset() const = 0;
/**
\brief Gets the current pose of the actor
*/
virtual PxMat44 getCurrentPose() const = 0;
/**
\brief Sets the current pose of the actor
*/
virtual void setCurrentPose(const PxTransform& pose) = 0;
/**
\brief Gets the current position of the actor
*/
virtual PxVec3 getCurrentPosition() const = 0;
/**
\brief Sets the current position of the actor
*/
virtual void setCurrentPosition(const PxVec3& pos) = 0;
/**
\brief Gets the current scale of the actor
*/
virtual float getCurrentScale() const = 0;
/**
\brief Sets the current scale of the actor
*/
virtual void setCurrentScale(const float& scale) = 0;
/**
\brief Sets the field strength
*/
virtual void setFieldStrength(float) = 0;
/**
\brief Sets the field direction
*/
virtual void setFieldDirection(const PxVec3&) = 0;
/**
\brief Enable/Disable the field simulation
*/
virtual void setEnabled(bool isEnabled) = 0;
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // JET_FSACTOR_H
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