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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef BASIC_FSASSET_H
#define BASIC_FSASSET_H
#include "Apex.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
#define JET_FS_AUTHORING_TYPE_NAME "JetFSAsset"
#define ATTRACTOR_FS_AUTHORING_TYPE_NAME "AttractorFSAsset"
#define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset"
#define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset"
#define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset"
/**
\brief BasicFS Asset class
*/
class BasicFSAsset : public Asset
{
protected:
virtual ~BasicFSAsset() {}
public:
};
/**
\brief BasicFS Asset Authoring class
*/
class BasicFSAssetAuthoring : public AssetAuthoring
{
protected:
virtual ~BasicFSAssetAuthoring() {}
public:
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // BASIC_FSASSET_H
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