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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef USER_RENDER_SURFACE_BUFFER_H
#define USER_RENDER_SURFACE_BUFFER_H
/*!
\file
\brief classes UserRenderSurfaceBuffer and RenderSurfaceBufferData
*/
#include "UserRenderSurfaceBufferDesc.h"
/**
\brief Cuda graphics resource
*/
typedef struct CUgraphicsResource_st* CUgraphicsResource;
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief surface buffer data
*/
class RenderSurfaceBufferData {};
/**
\brief Used for storing per-vertex data for rendering.
*/
class UserRenderSurfaceBuffer
{
public:
virtual ~UserRenderSurfaceBuffer() {}
/**
\brief Called when APEX wants to update the contents of the surface buffer.
The source data type is assumed to be the same as what was defined in the descriptor.
\param [in] srcData contains the source data for the surface buffer.
\param [in] srcPitch source data pitch (in bytes).
\param [in] srcHeight source data height.
\param [in] dstX first element to start writing in X-dimension.
\param [in] dstY first element to start writing in Y-dimension.
\param [in] dstZ first element to start writing in Z-dimension.
\param [in] width number of elements in X-dimension.
\param [in] height number of elements in Y-dimension.
\param [in] depth number of elements in Z-dimension.
*/
virtual void writeBuffer(const void* srcData, uint32_t srcPitch, uint32_t srcHeight, uint32_t dstX, uint32_t dstY, uint32_t dstZ, uint32_t width, uint32_t height, uint32_t depth) = 0;
///Get the low-level handle of the buffer resource
///\return true if succeeded, false otherwise
virtual bool getInteropResourceHandle(CUgraphicsResource& handle)
#if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION
{
PX_UNUSED(&handle);
return false;
}
#else
= 0;
#endif
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // USER_RENDER_SURFACE_BUFFER_H
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