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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef USER_RENDER_SPRITE_BUFFER_DESC_H
#define USER_RENDER_SPRITE_BUFFER_DESC_H
/*!
\file
\brief class UserRenderSpriteBufferDesc, structs RenderDataFormat and RenderSpriteSemantic
*/
#include "ApexUsingNamespace.h"
#include "RenderDataFormat.h"
#include "UserRenderResourceManager.h"
namespace physx
{
class PxCudaContextManager;
};
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
#if !PX_PS4
#pragma warning(push)
#pragma warning(disable:4121)
#endif //!PX_PS4
/**
\brief potential semantics of a sprite buffer
*/
struct RenderSpriteSemantic
{
/**
\brief Enum of sprite buffer semantics types
*/
enum Enum
{
POSITION = 0, //!< Position of sprite
COLOR, //!< Color of sprite
VELOCITY, //!< Linear velocity of sprite
SCALE, //!< Scale of sprite
LIFE_REMAIN, //!< 1.0 (new) .. 0.0 (dead)
DENSITY, //!< Particle density at sprite location
SUBTEXTURE, //!< Sub-texture index of sprite
ORIENTATION, //!< 2D sprite orientation (angle in radians, CCW in screen plane)
USER_DATA, //!< User data - 32 bits (passed from Emitter)
NUM_SEMANTICS //!< Count of semantics, not a valid semantic.
};
};
/**
\brief potential semantics of a sprite buffer
*/
struct RenderSpriteLayoutElement
{
/**
\brief Enum of sprite buffer semantics types
*/
enum Enum
{
POSITION_FLOAT3,
COLOR_RGBA8,
COLOR_BGRA8,
COLOR_FLOAT4,
VELOCITY_FLOAT3,
SCALE_FLOAT2,
LIFE_REMAIN_FLOAT1,
DENSITY_FLOAT1,
SUBTEXTURE_FLOAT1,
ORIENTATION_FLOAT1,
USER_DATA_UINT1,
NUM_SEMANTICS
};
/**
\brief Get semantic format
*/
static PX_INLINE RenderDataFormat::Enum getSemanticFormat(Enum semantic)
{
switch (semantic)
{
case POSITION_FLOAT3:
return RenderDataFormat::FLOAT3;
case COLOR_RGBA8:
return RenderDataFormat::R8G8B8A8;
case COLOR_BGRA8:
return RenderDataFormat::B8G8R8A8;
case COLOR_FLOAT4:
return RenderDataFormat::FLOAT4;
case VELOCITY_FLOAT3:
return RenderDataFormat::FLOAT3;
case SCALE_FLOAT2:
return RenderDataFormat::FLOAT2;
case LIFE_REMAIN_FLOAT1:
return RenderDataFormat::FLOAT1;
case DENSITY_FLOAT1:
return RenderDataFormat::FLOAT1;
case SUBTEXTURE_FLOAT1:
return RenderDataFormat::FLOAT1;
case ORIENTATION_FLOAT1:
return RenderDataFormat::FLOAT1;
case USER_DATA_UINT1:
return RenderDataFormat::UINT1;
default:
PX_ALWAYS_ASSERT();
return RenderDataFormat::NUM_FORMATS;
}
}
/**
\brief Get semantic from layout element format
*/
static PX_INLINE RenderSpriteSemantic::Enum getSemantic(Enum semantic)
{
switch (semantic)
{
case POSITION_FLOAT3:
return RenderSpriteSemantic::POSITION;
case COLOR_RGBA8:
case COLOR_BGRA8:
case COLOR_FLOAT4:
return RenderSpriteSemantic::COLOR;
case VELOCITY_FLOAT3:
return RenderSpriteSemantic::VELOCITY;
case SCALE_FLOAT2:
return RenderSpriteSemantic::SCALE;
case LIFE_REMAIN_FLOAT1:
return RenderSpriteSemantic::LIFE_REMAIN;
case DENSITY_FLOAT1:
return RenderSpriteSemantic::DENSITY;
case SUBTEXTURE_FLOAT1:
return RenderSpriteSemantic::SUBTEXTURE;
case ORIENTATION_FLOAT1:
return RenderSpriteSemantic::ORIENTATION;
case USER_DATA_UINT1:
return RenderSpriteSemantic::USER_DATA;
default:
PX_ALWAYS_ASSERT();
return RenderSpriteSemantic::NUM_SEMANTICS;
}
}
};
/**
\brief Struct for sprite texture layout info
*/
struct RenderSpriteTextureLayout
{
/**
\brief Enum of sprite texture layout info
*/
enum Enum
{
NONE = 0,
POSITION_FLOAT4, //float4(POSITION.x, POSITION.y, POSITION.z, 1)
SCALE_ORIENT_SUBTEX_FLOAT4, //float4(SCALE.x, SCALE.y, ORIENTATION, SUBTEXTURE)
COLOR_RGBA8,
COLOR_BGRA8,
COLOR_FLOAT4,
NUM_LAYOUTS
};
/**
\brief Get layout format
*/
static PX_INLINE RenderDataFormat::Enum getLayoutFormat(Enum layout)
{
switch (layout)
{
case NONE:
return RenderDataFormat::UNSPECIFIED;
case POSITION_FLOAT4:
return RenderDataFormat::FLOAT4;
case SCALE_ORIENT_SUBTEX_FLOAT4:
return RenderDataFormat::FLOAT4;
case COLOR_RGBA8:
return RenderDataFormat::R8G8B8A8;
case COLOR_BGRA8:
return RenderDataFormat::B8G8R8A8;
case COLOR_FLOAT4:
return RenderDataFormat::R32G32B32A32_FLOAT;
default:
PX_ALWAYS_ASSERT();
return RenderDataFormat::NUM_FORMATS;
}
}
};
/**
\brief Class for storing sprite texture render data
*/
class UserRenderSpriteTextureDesc
{
public:
RenderSpriteTextureLayout::Enum layout; //!< texture layout
uint32_t width; //!< texture width
uint32_t height; //!< texture height
uint32_t pitchBytes; //!< texture pitch bytes
uint32_t arrayIndex; //!< array index for array textures or cubemap face index
uint32_t mipLevel; //!< mipmap level
public:
PX_INLINE UserRenderSpriteTextureDesc(void)
{
layout = RenderSpriteTextureLayout::NONE;
width = 0;
height = 0;
pitchBytes = 0;
arrayIndex = 0;
mipLevel = 0;
}
/**
\brief Check if this object is the same as other
*/
bool isTheSameAs(const UserRenderSpriteTextureDesc& other) const
{
if (layout != other.layout) return false;
if (width != other.width) return false;
if (height != other.height) return false;
if (pitchBytes != other.pitchBytes) return false;
if (arrayIndex != other.arrayIndex) return false;
if (mipLevel != other.mipLevel) return false;
return true;
}
};
/**
\brief describes the semantics and layout of a sprite buffer
*/
class UserRenderSpriteBufferDesc
{
public:
/**
\brief Max number of sprite textures
*/
static const uint32_t MAX_SPRITE_TEXTURES = 4;
UserRenderSpriteBufferDesc(void)
{
setDefaults();
}
/**
\brief Default values
*/
void setDefaults()
{
maxSprites = 0;
hint = RenderBufferHint::STATIC;
registerInCUDA = false;
interopContext = 0;
for (uint32_t i = 0; i < RenderSpriteLayoutElement::NUM_SEMANTICS; i++)
{
semanticOffsets[i] = static_cast<uint32_t>(-1);
}
stride = 0;
textureCount = 0;
}
/**
\brief Checks if data is correct
*/
bool isValid(void) const
{
uint32_t numFailed = 0;
numFailed += (maxSprites == 0);
numFailed += (textureCount == 0) && (stride == 0);
numFailed += (textureCount == 0) && (semanticOffsets[RenderSpriteLayoutElement::POSITION_FLOAT3] == uint32_t(-1));
numFailed += registerInCUDA && (interopContext == 0);
numFailed += ((stride & 0x03) != 0);
for (uint32_t i = 0; i < RenderSpriteLayoutElement::NUM_SEMANTICS; i++)
{
if (semanticOffsets[i] != static_cast<uint32_t>(-1))
{
numFailed += (semanticOffsets[i] >= stride);
numFailed += ((semanticOffsets[i] & 0x03) != 0);
}
}
return (numFailed == 0);
}
/**
\brief Check if this object is the same as other
*/
bool isTheSameAs(const UserRenderSpriteBufferDesc& other) const
{
if (registerInCUDA != other.registerInCUDA) return false;
if (maxSprites != other.maxSprites) return false;
if (hint != other.hint) return false;
if (textureCount != other.textureCount) return false;
if (textureCount == 0)
{
if (stride != other.stride) return false;
for (uint32_t i = 0; i < RenderSpriteLayoutElement::NUM_SEMANTICS; i++)
{
if (semanticOffsets[i] != other.semanticOffsets[i]) return false;
}
}
else
{
for (uint32_t i = 0; i < textureCount; i++)
{
if (textureDescs[i].isTheSameAs(other.textureDescs[i]) == false) return false;
}
}
return true;
}
public:
uint32_t maxSprites; //!< The maximum number of sprites that APEX will store in this buffer
RenderBufferHint::Enum hint; //!< A hint about the update frequency of this buffer
/**
\brief Array of the corresponding offsets (in bytes) for each semantic.
*/
uint32_t semanticOffsets[RenderSpriteLayoutElement::NUM_SEMANTICS];
uint32_t stride; //!< The stride between sprites of this buffer. Required when CUDA interop is used!
bool registerInCUDA; //!< Declare if the resource must be registered in CUDA upon creation
/**
This context must be used to register and unregister the resource every time the
device is lost and recreated.
*/
PxCudaContextManager* interopContext;
uint32_t textureCount; //!< the number of textures
UserRenderSpriteTextureDesc textureDescs[MAX_SPRITE_TEXTURES]; //!< an array of texture descriptors
};
#if !PX_PS4
#pragma warning(pop)
#endif //!PX_PS4
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // USER_RENDER_SPRITE_BUFFER_DESC_H
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