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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef USER_RENDER_RESOURCE_H
#define USER_RENDER_RESOURCE_H
/*!
\file
\brief class UserRenderResource
*/
#include "ApexUsingNamespace.h"
namespace nvidia
{
namespace apex
{
class UserRenderVertexBuffer;
class UserRenderIndexBuffer;
class UserRenderBoneBuffer;
class UserRenderInstanceBuffer;
class UserRenderSpriteBuffer;
PX_PUSH_PACK_DEFAULT
/**
\brief An abstract interface to a renderable resource
*/
class UserRenderResource
{
public:
virtual ~UserRenderResource() {}
/** \brief Set vertex buffer range */
virtual void setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts) = 0;
/** \brief Set index buffer range */
virtual void setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices) = 0;
/** \brief Set bone buffer range */
virtual void setBoneBufferRange(uint32_t firstBone, uint32_t numBones) = 0;
/** \brief Set instance buffer range */
virtual void setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances) = 0;
/** \brief Set sprite buffer range */
virtual void setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites) = 0;
/** \brief Set sprite visible count */
virtual void setSpriteVisibleCount(uint32_t visibleCount) { PX_UNUSED(visibleCount); }
/** \brief Set material */
virtual void setMaterial(void* material) = 0;
/** \brief Get number of vertex buffers */
virtual uint32_t getNbVertexBuffers() const = 0;
/** \brief Get vertex buffer */
virtual UserRenderVertexBuffer* getVertexBuffer(uint32_t index) const = 0;
/** \brief Get index buffer */
virtual UserRenderIndexBuffer* getIndexBuffer() const = 0;
/** \brief Get bone buffer */
virtual UserRenderBoneBuffer* getBoneBuffer() const = 0;
/** \brief Get instance buffer */
virtual UserRenderInstanceBuffer* getInstanceBuffer() const = 0;
/** \brief Get sprite buffer */
virtual UserRenderSpriteBuffer* getSpriteBuffer() const = 0;
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif
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