1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef USER_RENDER_CALLBACK_H
#define USER_RENDER_CALLBACK_H
#include "RenderDataFormat.h"
/**
\brief Cuda graphics resource
*/
typedef struct CUgraphicsResource_st* CUgraphicsResource;
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Render interop flags
*/
struct RenderInteropFlags
{
/**
\brief Enum of render interop flags
*/
enum Enum
{
NO_INTEROP = 0,
CUDA_INTEROP,
};
};
/**
\brief Render map type
*/
struct RenderMapType
{
/**
\brief Enum of render map type
*/
enum Enum
{
MAP_READ = 1,
MAP_WRITE = 2,
MAP_READ_WRITE = 3,
MAP_WRITE_DISCARD = 4,
MAP_WRITE_NO_OVERWRITE = 5
};
};
/**
\brief User render data
*/
class UserRenderData
{
public:
/**
\brief Add reference
*/
virtual void addRef() = 0;
/**
\brief release data
*/
virtual void release() = 0;
};
/**
\brief User render data holder
*/
class UserRenderDataHolder
{
public:
UserRenderDataHolder()
: userData(NULL)
{
}
~UserRenderDataHolder()
{
if (userData)
{
userData->release();
}
}
/**
\brief Copy constructor for UserRenderDataHolder
*/
UserRenderDataHolder(const UserRenderDataHolder& other)
: userData(other.userData)
{
if (userData)
{
userData->addRef();
}
}
/**
\brief Assignment operator for UserRenderDataHolder
*/
UserRenderDataHolder& operator=(const UserRenderDataHolder& other)
{
setUserData(other.userData);
return *this;
}
/**
\brief Set user render data
\see UserRenderData
*/
void setUserData(UserRenderData* newUserData)
{
if (userData != newUserData)
{
if (userData)
{
userData->release();
}
userData = newUserData;
if (userData)
{
userData->addRef();
}
}
}
/**
\brief Get user render data
\see UserRenderData
*/
UserRenderData* getUserData() const
{
return userData;
}
private:
/**
\brief User render data
\see UserRenderData
*/
UserRenderData* userData;
};
/**
\brief User render storage
*/
class UserRenderStorage
{
public:
/**
\brief Release user render storage
*/
virtual void release() = 0;
/**
\brief Enum of user render storage type
*/
enum Type
{
BUFFER = 0,
SURFACE,
};
/**
\brief Returns type of user render storage
*/
virtual Type getType() const = 0;
};
/**
\brief User render buffer desc
*/
struct UserRenderBufferDesc : public UserRenderDataHolder
{
UserRenderBufferDesc(void)
{
setDefaults();
}
/**
\brief Default values
*/
void setDefaults()
{
size = 0;
setUserData(NULL);
userFlags = 0;
interopFlags = RenderInteropFlags::NO_INTEROP;
}
/**
\brief Check if parameter's values are correct
*/
bool isValid(void) const
{
return (size > 0);
}
/**
\brief Check if this object is the same as other
*/
bool isTheSameAs(const UserRenderBufferDesc& other) const
{
if (size != other.size) return false;
if (userFlags != other.userFlags) return false;
if (getUserData() != other.getUserData()) return false;
if (interopFlags != other.interopFlags) return false;
return true;
}
size_t size; ///< Buffer size
uint32_t userFlags; ///< User flags
RenderInteropFlags::Enum interopFlags; ///< Interop flags
};
/**
\brief User render buffer
*/
class UserRenderBuffer : public UserRenderStorage
{
public:
/**
\brief Returns BUFFER type
*/
virtual Type getType() const
{
return BUFFER;
}
/**
\brief Returns CPU memory pointer to buffer content
\note CPU access
*/
virtual void* map(RenderMapType::Enum mapType, size_t offset = 0, size_t size = SIZE_MAX) = 0;
/**
\brief Flush CPU buffer to GPU
*/
virtual void unmap() = 0;
/**
\brief Returns graphics resource for CUDA Interop
\note GPU access
*/
virtual bool getCUDAgraphicsResource(CUgraphicsResource &ret) = 0;
};
/**
\brief User render surface desc
*/
struct UserRenderSurfaceDesc : public UserRenderDataHolder
{
UserRenderSurfaceDesc(void)
{
setDefaults();
}
/**
\brief Default values
*/
void setDefaults()
{
width = 0;
height = 0;
depth = 0;
format = RenderDataFormat::UNSPECIFIED;
setUserData(NULL);
userFlags = 0;
interopFlags = RenderInteropFlags::NO_INTEROP;
}
/**
\brief Check if parameter's values are correct
*/
bool isValid(void) const
{
uint32_t numFailed = 0;
numFailed += (width == 0);
numFailed += (format == RenderDataFormat::UNSPECIFIED);
return (numFailed == 0);
}
/**
\brief Check if this object is the same as other
*/
bool isTheSameAs(const UserRenderSurfaceDesc& other) const
{
if (width != other.width) return false;
if (height != other.height) return false;
if (depth != other.depth) return false;
if (format != other.format) return false;
if (userFlags != other.userFlags) return false;
if (getUserData() != other.getUserData()) return false;
if (interopFlags != other.interopFlags) return false;
return true;
}
size_t width; ///< Surface width
size_t height; ///< Surface height
size_t depth; ///< Surface depth
RenderDataFormat::Enum format; ///< Render data format
uint32_t userFlags; ///< User flags
RenderInteropFlags::Enum interopFlags; ///< Interop flags
};
/**
\brief User render surface
*/
class UserRenderSurface : public UserRenderStorage
{
public:
/**
\brief Returns SURFACE type
*/
virtual Type getType() const
{
return SURFACE;
}
/**
\brief Mapped information
*/
struct MappedInfo
{
void* pData; ///< Data pointer
uint32_t rowPitch; ///< Row pitch
uint32_t depthPitch; ///< Depth pitch
};
/**
\brief Returns CPU memory pointer to buffer content
\note CPU access
*/
virtual bool map(RenderMapType::Enum mapType, MappedInfo& info) = 0;
/**
\brief Flush CPU buffer to GPU
*/
virtual void unmap() = 0;
/**
\brief Returns graphics resource for CUDA Interop
\note GPU access
*/
virtual bool getCUDAgraphicsResource(CUgraphicsResource &ret) = 0;
};
/**
\brief User render callback
*/
class UserRenderCallback
{
public:
/**
\brief Creates render buffer with specified UserRenderBufferDesc
*/
virtual UserRenderBuffer* createRenderBuffer(const UserRenderBufferDesc& )
{
return NULL;
}
/**
\brief Creates render surface with specified UserRenderSurfaceDesc
*/
virtual UserRenderSurface* createRenderSurface(const UserRenderSurfaceDesc& )
{
return NULL;
}
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif
|