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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef TEST_BASE_H
#define TEST_BASE_H
#include "ApexUsingNamespace.h"
/*!
\file
\brief An TestBase is an interface for managing unit tests
*/
namespace nvidia
{
namespace apex
{
class Actor;
/**
Interface for user's unit tests
*/
class TestFunctionInterface
{
public:
/**
Constructor for TestFunctionInterface
*/
TestFunctionInterface(const char* name) : mName(name) {}
/**
Run CPU tests, returns true if all tests passed
*/
virtual bool run(void*, void*) = 0;
/**
Check state, true if user's test object in correct state
*/
virtual bool check(void*, void*) = 0;
/**
Run GPU tests, returns true if all tests passed
*/
virtual bool runGpu(void*, void*, void*) = 0;
/**
User's test name
*/
const char* mName;
};
/**
Defines the UnitTestsActor API which is instantiated from an UnitTestsAsset
*/
class TestBase
{
public:
/**
\brief Returns the name of the test at this index.
\param [in] unitTestsIndex : The test number to refer to; must be less than the result of getUnitTestCount
*/
virtual const char* getUnitTestsName(uint32_t unitTestsIndex) const = 0;
/**
\brief Returns the index of the test for this name.
\param [in] unitTestsName : The test name to refer to; if there is no such name method returns -1
*/
virtual uint32_t getUnitTestsIndex(const char* unitTestsName) const = 0;
/**
\brief run unit test
\param [in] unitTestsID : The unit test number to refer to; must be less than the result of getUnitTestsCount
\param [in] dataPtr : The pointer to data which is needed for unit test.
*/
virtual bool runUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0;
/**
\brief check unit test
*/
virtual bool checkUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0;
/**
\brief returns the number of unit tests
*/
virtual uint32_t getUnitTestsCount() const = 0;
/**
\brief set level of runtime check
\param [in] level - level of runtime check
level = 0 - no runtime checks
level = 1 - easy-weight checks. Perfomance should not drop more than 10-20%
level = 2 - medium-weight checks. Perfomance drop less than 300-500%
level = 3 - hard-weight checks. Perfomance drop isn't limited
*/
virtual void setRuntimeCheckLevel(uint32_t level) = 0;
};
}; // end of apex namespace
}; // end of nvidia namespace
#endif
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