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/*
 * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * NVIDIA CORPORATION and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA CORPORATION is strictly prohibited.
 */


#ifndef RENDER_DEBUG_INTERFACE_H
#define RENDER_DEBUG_INTERFACE_H

/*!
\file
\brief debug rendering classes and structures
*/

#include "ApexDefs.h"
#include "RenderDebugTyped.h" // include the header file containing the base class
#include "ApexInterface.h"
#include "Renderable.h"

#if PX_PHYSICS_VERSION_MAJOR == 3
#include "common/PxRenderBuffer.h"
#endif

/// Macros for getting render debug interface for argument
#define RENDER_DEBUG_IFACE(ptr) ((ptr)->getRenderDebugInterface())

namespace nvidia
{

namespace apex
{
class UserRenderer;
class UserRenderResourceManager;

PX_PUSH_PACK_DEFAULT

#if PX_PHYSICS_VERSION_MAJOR == 3

/**
\brief This is a helper class implementation of PxRenderBuffer that holds the counts
and pointers for renderable data.  Does not own the memory, simply used to transfer
the state.  The append method is not supported.
*/
class PhysXRenderBuffer : public PxRenderBuffer
{
public:
	PhysXRenderBuffer()
	{
		clear();
	}

	/**
	\brief Get number of points in the render buffer
	*/
	virtual uint32_t getNbPoints() const 
	{
		return mNbPoints;
	}

	/**
	\brief Get points data
	*/
	virtual const PxDebugPoint* getPoints() const
	{
		return mPoints;
	}

	/**
	\brief Get number of lines in the render buffer
	*/
	virtual uint32_t getNbLines() const
	{
		return mNbLines;
	}

	/**
	\brief Get lines data
	*/
	virtual const PxDebugLine* getLines() const 
	{
		return mLines;
	}

	/**
	\brief Get number of triangles in the render buffer
	*/
	virtual uint32_t getNbTriangles() const 
	{
		return mNbTriangles;
	}

	/**
	\brief Get triangles data
	*/
	virtual const PxDebugTriangle* getTriangles() const 
	{
		return mTriangles;
	}

	/**
	\brief Get number of texts in the render buffer
	*/
	virtual uint32_t getNbTexts() const 
	{
		return mNbTexts;
	}

	/**
	\brief Get texts data
	*/
	virtual const PxDebugText* getTexts() const 
	{
		return mTexts;
	}

	/**
	\brief Append PhysX render buffer
	*/
	virtual void append(const PxRenderBuffer& other)
	{
		PX_UNUSED(other);
		PX_ALWAYS_ASSERT(); // this method not implemented!
	}

	/**
	\brief Clear this buffer
	*/
	virtual void clear() 
	{
		mNbPoints = 0;
		mPoints = NULL;
		mNbLines = 0;
		mLines = NULL;
		mNbTriangles = 0;
		mTriangles = NULL;
		mNbTexts = 0;
		mTexts = NULL;
	}

	/**
	\brief Number of points
	*/
	uint32_t		mNbPoints;
	/**
	\brief Points data
	*/
	PxDebugPoint	*mPoints;
	/**
	\brief Number of lines
	*/
	uint32_t		mNbLines;
	/**
	\brief Lines data
	*/
	PxDebugLine		*mLines;
	/**
	\brief Number of triangles
	*/
	uint32_t		mNbTriangles;
	/**
	\brief Triangles data
	*/
	PxDebugTriangle	*mTriangles;
	/**
	\brief Number of texts
	*/
	uint32_t		mNbTexts;
	/**
	\brief Text data
	*/
	PxDebugText		*mTexts;
};
#endif

/**
\brief wrapper for DebugRenderable
 */
class RenderDebugInterface : public ApexInterface, public Renderable
{
public:
	/**
	\brief Method to support rendering to a legacy PhysX SDK DebugRenderable object instead
	of to the APEX Render Resources API (i.e.: Renderable).

	This method is used to enable or disable the use of a legacy DebugRenderable.  When enabled,
	use the getDebugRenderable() method to get a legacy DebugRenerable object that will contain
	all the debug output.
	*/
	virtual void	setUseDebugRenderable(bool state) = 0;


#if PX_PHYSICS_VERSION_MAJOR == 3

	/**
	\brief Method to support rendering to a legacy PhysX SDK PxRenderBuffer object instead
	of to the APEX Render Resources API (i.e.: Renderable).

	When enabled with a call to setUseDebugRenderable(true), this method will return a legacy
	PxRenderBuffer object that contains all of the output of the RenderDebug class.
	*/
	virtual void	getRenderBuffer(PhysXRenderBuffer& renderable) = 0;

	/**
	\brief Method to support rendering to a legacy PhysX SDK PxRenderBuffer object instead
	of to the APEX Render Resources API (i.e.: Renderable). Lines and triangle in
	screen space

	When enabled with a call to setUseDebugRenderable(true), this method will return a legacy
	PxRenderBuffer object that contains all of the output of the RenderDebug class.
	*/
	virtual void	getRenderBufferScreenSpace(PhysXRenderBuffer& renderable) = 0;

	/**
	\brief Method to support rendering from an existing PhysX SDK PxRenderBuffer object.

	The contents of the PxRenderBuffer is added to the current contents of the
	RenderDebug object, and is output through the APEX Render Resources API.
	*/
	virtual void	addDebugRenderable(const physx::PxRenderBuffer& renderBuffer) = 0;

#endif //PX_PHYSICS_VERSION_MAJOR == 3

	virtual void release() = 0;

	/**
	\brief Returns render debug interface RENDER_DEBUG::RenderDebugTyped
	*/
	virtual RENDER_DEBUG::RenderDebugTyped* getRenderDebugInterface() = 0;
	
protected:

	virtual ~RenderDebugInterface(void) { };

};

PX_POP_PACK

}
} // end namespace nvidia::apex

#endif // RENDER_DEBUG_INTERFACE_H