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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CONVEX_HULL_METHOD_H
#define CONVEX_HULL_METHOD_H
/*!
\file
\brief Misc utility classes
*/
#include "Module.h"
#include "foundation/PxMath.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Method by which chunk mesh collision hulls are generated.
*/
struct ConvexHullMethod
{
/**
\brief Enum of methods by which chunk mesh collision hulls are generated.
*/
enum Enum
{
USE_6_DOP,
USE_10_DOP_X,
USE_10_DOP_Y,
USE_10_DOP_Z,
USE_14_DOP_XY,
USE_14_DOP_YZ,
USE_14_DOP_ZX,
USE_18_DOP,
USE_26_DOP,
WRAP_GRAPHICS_MESH,
CONVEX_DECOMPOSITION,
COUNT
};
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // CONVEX_HULL_METHOD_H
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