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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef ASSET_PREVIEW_H
#define ASSET_PREVIEW_H
/*!
\file
\brief class AssetPreview
*/
#include "ApexInterface.h"
#include "Renderable.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Base class of all APEX asset previews
The preview is a lightweight Renderable instance which can be
rendered without having to create an ApexScene. It is intended to be
used by level editors to place assets within a level.
*/
class AssetPreview : public ApexInterface, public Renderable
{
public:
/**
\brief Set the preview instance's world pose. This may include scaling.
*/
virtual void setPose(const PxMat44& pose) = 0;
/**
\brief Get the preview instance's world pose.
\note can't return by reference as long as the internal representation is not identical.
*/
virtual const PxMat44 getPose() const = 0;
protected:
AssetPreview() {}
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // ASSET_PREVIEW_H
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