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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_USING_NAMESPACE_H
#define APEX_USING_NAMESPACE_H
#include "foundation/Px.h"
#include "ApexDefs.h"
#define FORWARD_DECLARATION_AND_USING(T, X) \
namespace physx \
{ \
T X ; \
}; \
FORWARD_DECLARATION_AND_USING(class, PxActor);
FORWARD_DECLARATION_AND_USING(class, PxBase);
FORWARD_DECLARATION_AND_USING(class, PxBoxGeometry);
FORWARD_DECLARATION_AND_USING(class, PxCapsuleGeometry);
FORWARD_DECLARATION_AND_USING(class, PxCloth);
FORWARD_DECLARATION_AND_USING(class, PxCooking);
FORWARD_DECLARATION_AND_USING(struct, PxConvexFlag);
FORWARD_DECLARATION_AND_USING(class, PxConvexMesh);
FORWARD_DECLARATION_AND_USING(class, PxConvexMeshGeometry);
FORWARD_DECLARATION_AND_USING(struct, PxDebugPoint);
FORWARD_DECLARATION_AND_USING(struct, PxDebugLine);
FORWARD_DECLARATION_AND_USING(struct, PxDebugTriangle);
FORWARD_DECLARATION_AND_USING(struct, PxDebugText);
FORWARD_DECLARATION_AND_USING(struct, PxFilterData);
FORWARD_DECLARATION_AND_USING(struct, PxFilterFlag);
FORWARD_DECLARATION_AND_USING(class, PxGeometry);
FORWARD_DECLARATION_AND_USING(struct, PxGeometryType);
FORWARD_DECLARATION_AND_USING(class, PxJoint);
FORWARD_DECLARATION_AND_USING(class, PxMaterial);
FORWARD_DECLARATION_AND_USING(struct, PxPairFlag);
FORWARD_DECLARATION_AND_USING(class, PxParticleBase);
FORWARD_DECLARATION_AND_USING(class, PxParticleFluid);
FORWARD_DECLARATION_AND_USING(class, PxParticleSystem);
FORWARD_DECLARATION_AND_USING(class, PxPhysics);
FORWARD_DECLARATION_AND_USING(struct, PxQueryFilterData);
FORWARD_DECLARATION_AND_USING(struct, PxQueryFlag);
FORWARD_DECLARATION_AND_USING(struct, PxQueryHit);
FORWARD_DECLARATION_AND_USING(struct, PxQueryHitType);
FORWARD_DECLARATION_AND_USING(class, PxRenderBuffer);
FORWARD_DECLARATION_AND_USING(class, PxRigidActor);
FORWARD_DECLARATION_AND_USING(class, PxRigidBody);
FORWARD_DECLARATION_AND_USING(struct, PxRigidBodyFlag);
FORWARD_DECLARATION_AND_USING(class, PxRigidDynamic);
FORWARD_DECLARATION_AND_USING(class, PxSimulationEventCallback);
FORWARD_DECLARATION_AND_USING(class, PxContactModifyCallback);
FORWARD_DECLARATION_AND_USING(class, PxScene);
FORWARD_DECLARATION_AND_USING(class, PxShape);
FORWARD_DECLARATION_AND_USING(struct, PxShapeFlag);
FORWARD_DECLARATION_AND_USING(class, PxSphereGeometry);
FORWARD_DECLARATION_AND_USING(class, PxTriangleMesh);
FORWARD_DECLARATION_AND_USING(class, PxTriangleMeshGeometry);
namespace physx
{
namespace shdfnd {}
using namespace shdfnd;
namespace general_PxIOStream2
{
class PxFileBuf;
}
}
namespace nvidia
{
namespace apex {}
using namespace apex;
using namespace physx;
using namespace physx::shdfnd;
using namespace physx::general_PxIOStream2;
};
#endif // APEX_USING_NAMESPACE_H
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