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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_SDKCACHED_DATA_H
#define APEX_SDKCACHED_DATA_H
/*!
\file
\brief classes ModuleCachedData, ApexSDKCachedData
*/
#include "ApexSDK.h"
namespace NvParameterized
{
class Interface;
};
namespace nvidia
{
namespace apex
{
/**
\brief Cached data is stored per-module.
*/
class ModuleCachedData
{
public:
/**
* \brief Retreives the cached data for the asset, if it exists.
*
* Otherwise returns NULL.
*/
virtual ::NvParameterized::Interface* getCachedDataForAssetAtScale(Asset& asset, const PxVec3& scale) = 0;
/**
* \brief Serializes the cooked data for a single asset into a stream.
*/
virtual PxFileBuf& serializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0;
/**
* \brief Deserializes the cooked data for a single asset from a stream.
*/
virtual PxFileBuf& deserializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0;
};
/**
\brief A method for storing actor data in a scene
*/
class ApexSDKCachedData
{
public:
/**
* \brief Retreives the scene cached data for the actor, if it exists.
*
* Otherwise returns NULL.
*/
virtual ModuleCachedData* getCacheForModule(AuthObjTypeID moduleID) = 0;
/**
* \brief Save cache configuration to a stream
*/
virtual PxFileBuf& serialize(PxFileBuf&) const = 0;
/**
* \brief Load cache configuration from a stream
*/
virtual PxFileBuf& deserialize(PxFileBuf&) = 0;
/**
* \brief Clear data
*/
virtual void clear(bool force = true) = 0;
protected:
ApexSDKCachedData() {}
virtual ~ApexSDKCachedData() {}
};
}
} // end namespace nvidia::apex
#endif // APEX_SDKCACHED_DATA_H
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