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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_INTERFACE_H
#define APEX_INTERFACE_H
/*!
\file
\brief class ApexInterface
*/
#include "ApexUsingNamespace.h"
#include "RWLockable.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Base class for all interface classes implemented by APEX SDK
User callback interfaces should not derive from this class.
*/
class ApexInterface : public RWLockable
{
public:
ApexInterface() : userData(NULL) {}
/**
\brief Release an object instance.
Calling this will unhook the class and delete it from memory.
You should not keep any reference to this class instance after calling release
*/
virtual void release() = 0;
/**
\brief User data variable.
Practical in scenarios where this object has a clear and unique owner,
not so useful in other scenarios.
*/
void* userData;
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // APEX_INTERFACE_H
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