aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/framework/include/ApexSceneTasks.h
blob: 431e7811ec7c157bede6b652c9df5e4b07c1b492 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/*
 * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * NVIDIA CORPORATION and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA CORPORATION is strictly prohibited.
 */


#ifndef APEX_SCENE_TASKS_H
#define APEX_SCENE_TASKS_H

#include "ApexScene.h"

#include "PsAllocator.h"

namespace nvidia
{
namespace apex
{

class PhysXSimulateTask : public PxTask, public UserAllocated
{
public:
	PhysXSimulateTask(ApexScene& scene, CheckResultsTask& checkResultsTask); 
	~PhysXSimulateTask();
	
	const char* getName() const;
	void run();
	void setElapsedTime(float elapsedTime);
	void setFollowingTask(PxBaseTask* following);

#if PX_PHYSICS_VERSION_MAJOR == 3
	void setScratchBlock(void* scratchBlock, uint32_t size)
	{
		mScratchBlock = scratchBlock;
		mScratchBlockSize = size;
	}
#endif

protected:
	ApexScene* mScene;
	float mElapsedTime;

	PxBaseTask* mFollowingTask;
	CheckResultsTask& mCheckResultsTask;

#if PX_PHYSICS_VERSION_MAJOR == 3
	void*			mScratchBlock;
	uint32_t			mScratchBlockSize;
#endif

private:
	PhysXSimulateTask& operator=(const PhysXSimulateTask&);
};



class CheckResultsTask : public PxTask, public UserAllocated
{
public:
	CheckResultsTask(ApexScene& scene) : mScene(&scene) {}

	const char* getName() const;
	void run();

protected:
	ApexScene* mScene;
};



class FetchResultsTask : public PxTask, public UserAllocated
{
public:
	FetchResultsTask(ApexScene& scene) 
	:	mScene(&scene)
	,	mFollowingTask(NULL)
	{}

	const char* getName() const;
	void run();

	/**
	* \brief Called by dispatcher after Task has been run.
	*
	* If you re-implement this method, you must call this base class
	* version before returning.
	*/
	void release();

	void setFollowingTask(PxBaseTask* following);

protected:
	ApexScene*					mScene;
	PxBaseTask*	mFollowingTask;
};


/**  
*	This task is solely meant to record the duration of APEX's "during tick" tasks.
*	It could be removed and replaced with only the check results task if it is found
*	to be a performance issue.
*/
#if APEX_DURING_TICK_TIMING_FIX
class DuringTickCompleteTask : public PxTask, public UserAllocated
{
public:
	DuringTickCompleteTask(ApexScene& scene) : mScene(&scene) {}

	const char* getName() const;
	void run();

protected:
	ApexScene* mScene;
};
#endif

/* This tasks loops all intermediate steps until the final fetchResults can be called */
class PhysXBetweenStepsTask : public PxLightCpuTask, public UserAllocated
{
public:
	PhysXBetweenStepsTask(ApexScene& scene) : mScene(scene), mSubStepSize(0.0f),
		mNumSubSteps(0), mSubStepNumber(0), mLast(NULL) {}

	const char* getName() const;
	void run();
	void setSubstepSize(float substepSize, uint32_t numSubSteps);
	void setFollower(uint32_t substepNumber, PxTask* last);

protected:
	ApexScene& mScene;
	float mSubStepSize;
	uint32_t mNumSubSteps;

	uint32_t mSubStepNumber;
	PxTask* mLast;

private:
	PhysXBetweenStepsTask& operator=(const PhysXBetweenStepsTask&);
};

}
}

#endif