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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_SDK_IMPL_H
#define APEX_SDK_IMPL_H
#include "Apex.h"
#include "nvparameterized/NvParameterizedTraits.h"
#include "ApexInterface.h"
#include "ApexSDKHelpers.h"
#include "ApexContext.h"
#include "ApexPhysXObjectDesc.h"
#include "FrameworkPerfScope.h"
#include "ApexSDKIntl.h"
#include "AuthorableObjectIntl.h"
#include "SceneIntl.h"
#include "RenderDebugInterface.h"
#include "ApexRenderMeshAsset.h"
#include "ApexAuthorableObject.h"
#include "ModuleIntl.h"
#include "DebugColorParamsEx.h"
#include "ModuleCommonRegistration.h"
#include "ModuleFrameworkRegistration.h"
#include "ApexSDKCachedDataImpl.h"
namespace physx
{
class PxCudaContextManager;
class PxCudaContextManagerDesc;
namespace pvdsdk
{
class PvdDataStream;
class ApexPvdClient;
}
}
#if APEX_CUDA_SUPPORT
namespace nvidia
{
class PhysXGpuIndicator;
}
#endif
namespace nvidia
{
namespace apex
{
class ApexResourceProvider;
class ApexScene;
class RenderMeshAsset;
typedef PxFileBuf* (CreateStreamFunc)(const char* filename, PxFileBuf::OpenMode mode);
// ApexAuthorableObject needs a "module", so we'll give it one that
// describes the APEX framework with regards to render mesh stuff
// needed: ModuleIntl, no methods implemented
class ModuleFramework : public ModuleIntl
{
void destroy() {}
ModuleSceneIntl* createInternalModuleScene(SceneIntl& apexScene, RenderDebugInterface* rd)
{
PX_UNUSED(apexScene);
PX_UNUSED(rd);
return NULL;
}
void releaseModuleSceneIntl(ModuleSceneIntl& moduleScene)
{
PX_UNUSED(moduleScene);
}
public:
void init(NvParameterized::Traits* t);
void release(NvParameterized::Traits* t);
};
class ApexSDKImpl : public ApexSDKIntl, public ApexRWLockable, public UserAllocated
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ApexSDKImpl(ApexCreateError* errorCode, uint32_t APEXsdkVersion);
void init(const ApexSDKDesc& desc);
/* ApexSDK */
Scene* createScene(const SceneDesc&);
void releaseScene(Scene* scene);
AssetPreviewScene* createAssetPreviewScene();
void releaseAssetPreviewScene(AssetPreviewScene* nxScene);
Module* createModule(const char* name, ApexCreateError* err);
#if PX_PHYSICS_VERSION_MAJOR == 0
PxCpuDispatcher* createCpuDispatcher(uint32_t numThreads);
PxCpuDispatcher* getDefaultThreadPool();
void releaseCpuDispatcher(PxCpuDispatcher& cd);
#endif
/**
Creates/releases an ApexDebugRender interface
*/
virtual RenderDebugInterface* createApexRenderDebug(RENDER_DEBUG::RenderDebugInterface* iface, bool useRemoteDebugVisualization);
virtual void releaseApexRenderDebug(RenderDebugInterface& debug);
/**
Create/release ApexShape interfaces
*/
virtual SphereShape* createApexSphereShape();
virtual CapsuleShape* createApexCapsuleShape();
virtual BoxShape* createApexBoxShape();
virtual HalfSpaceShape* createApexHalfSpaceShape();
virtual void releaseApexShape(Shape& shape);
#if PX_PHYSICS_VERSION_MAJOR == 3
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxActor*);
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxShape*);
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxJoint*);
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxCloth*);
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxParticleSystem*);
PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxParticleFluid*);
const PhysXObjectDesc* getPhysXObjectInfo(const PxActor*) const;
const PhysXObjectDesc* getPhysXObjectInfo(const PxShape*) const;
const PhysXObjectDesc* getPhysXObjectInfo(const PxJoint*) const;
const PhysXObjectDesc* getPhysXObjectInfo(const PxCloth*) const;
const PhysXObjectDesc* getPhysXObjectInfo(const PxParticleSystem*) const;
const PhysXObjectDesc* getPhysXObjectInfo(const PxParticleFluid*) const;
PxCooking* getCookingInterface();
PxPhysics* getPhysXSDK();
#endif // PX_PHYSICS_VERSION_MAJOR == 3
ApexActor* getApexActor(Actor*) const;
// deprecated, use getErrorCallback()
PxErrorCallback* getOutputStream();
PxFoundation* getFoundation() const;
PxErrorCallback* getErrorCallback() const;
PxAllocatorCallback* getAllocator() const;
ResourceProvider* getNamedResourceProvider();
ResourceProviderIntl* getInternalResourceProvider();
PxFileBuf* createStream(const char* filename, PxFileBuf::OpenMode mode);
PxFileBuf* createMemoryReadStream(const void* mem, uint32_t len);
PxFileBuf* createMemoryWriteStream(uint32_t alignment = 0);
const void* getMemoryWriteBuffer(PxFileBuf& stream, uint32_t& len);
void releaseMemoryReadStream(PxFileBuf& stream);
void releaseMemoryWriteStream(PxFileBuf& stream);
uint32_t getNbModules();
Module** getModules();
ModuleIntl** getInternalModules();
void releaseModule(Module* module);
ModuleIntl* getInternalModuleByName(const char* name);
uint32_t forceLoadAssets();
const char* checkAssetName(AuthorableObjectIntl& ao, const char* inName, ApexSimpleString& autoNameStorage);
AssetAuthoring* createAssetAuthoring(const char* authorTypeName);
AssetAuthoring* createAssetAuthoring(const char* authorTypeName, const char* name);
AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name);
Asset* createAsset(AssetAuthoring&, const char*);
Asset* createAsset(NvParameterized::Interface* params, const char* name);
virtual Asset* createAsset(const char* opaqueMeshName, UserOpaqueMesh* om);
void releaseAsset(Asset& nxasset);
void releaseAssetAuthoring(AssetAuthoring&);
/* ApexSDKIntl */
void reportError(PxErrorCode::Enum code, const char* file, int line, const char* functionName, const char* message, ...);
void* getTempMemory(uint32_t size);
void releaseTempMemory(void* data);
NvParameterized::Traits* getParameterizedTraits()
{
return mParameterizedTraits;
}
uint32_t getCookingVersion() const
{
return cookingVersion;
}
void registerExternalModule(Module* nx, ModuleIntl* ni)
{
registerModule(nx, ni);
}
AuthObjTypeID registerAuthObjType(const char*, ResID nsid);
AuthObjTypeID registerAuthObjType(const char*, AuthorableObjectIntl* authObjPtr);
AuthObjTypeID registerNvParamAuthType(const char*, AuthorableObjectIntl* authObjPtr);
void unregisterAuthObjType(const char*);
void unregisterNvParamAuthType(const char*);
AuthorableObjectIntl* getAuthorableObject(const char*);
AuthorableObjectIntl* getParamAuthObject(const char*);
bool getAuthorableObjectNames(const char** authTypeNames, uint32_t& outCount, uint32_t inCount);
ResID getMaterialNameSpace() const
{
return mMaterialNS;
}
ResID getOpaqueMeshNameSpace() const
{
return mOpaqueMeshNS;
}
ResID getCustomVBNameSpace() const
{
return mCustomVBNS;
}
ResID getApexMeshNameSpace();
ResID getCollisionGroupNameSpace() const
{
return mCollGroupNS;
}
ResID getCollisionGroup128NameSpace() const
{
return mCollGroup128NS;
}
ResID getCollisionGroup64NameSpace() const
{
return mCollGroup64NS;
}
ResID getCollisionGroupMaskNameSpace() const
{
return mCollGroupMaskNS;
}
ResID getPhysicalMaterialNameSpace() const
{
return mPhysMatNS;
}
ResID getAuthorableTypesNameSpace() const
{
return mObjTypeNS;
}
void releaseObjectDesc(void*);
UserRenderResourceManager* getUserRenderResourceManager() const
{
return renderResourceManagerWrapper ? renderResourceManagerWrapper : renderResourceManager;
}
const char* getWireframeMaterial();
const char* getSolidShadedMaterial();
virtual pvdsdk::ApexPvdClient* getApexPvdClient();
virtual profile::PxProfileZone * getProfileZone();
virtual profile::PxProfileZoneManager * getProfileZoneManager();
virtual void setEnableApexStats(bool enableApexStats)
{
mEnableApexStats = enableApexStats;
}
virtual void setEnableConcurrencyCheck(bool enableConcurrencyCheck)
{
mEnableConcurrencyCheck = enableConcurrencyCheck;
}
virtual bool isConcurrencyCheckEnabled()
{
return mEnableConcurrencyCheck;
}
bool isApexStatsEnabled() const
{
return mEnableApexStats;
}
#if PX_WINDOWS_FAMILY
virtual const char* getAppGuid();
#endif
#if APEX_CUDA_SUPPORT
virtual PhysXGpuIndicator* registerPhysXIndicatorGpuClient();
virtual void unregisterPhysXIndicatorGpuClient(PhysXGpuIndicator* gpuIndicator);
#endif
ApexSDKCachedData& getCachedData() const
{
return *mCachedData;
}
NvParameterized::Serializer* createSerializer(NvParameterized::Serializer::SerializeType type);
NvParameterized::Serializer* createSerializer(NvParameterized::Serializer::SerializeType type, NvParameterized::Traits* traits);
NvParameterized::Serializer::SerializeType getSerializeType(const void* data, uint32_t dlen);
NvParameterized::Serializer::SerializeType getSerializeType(PxFileBuf& stream);
NvParameterized::Serializer::ErrorType getSerializePlatform(const void* data, uint32_t dlen, NvParameterized::SerializePlatform& platform);
NvParameterized::Serializer::ErrorType getSerializePlatform(PxFileBuf& stream, NvParameterized::SerializePlatform& platform);
void getCurrentPlatform(NvParameterized::SerializePlatform& platform) const;
bool getPlatformFromString(const char* name, NvParameterized::SerializePlatform& platform) const;
const char* getPlatformName(const NvParameterized::SerializePlatform& platform) const;
NvParameterized::Interface* getDebugColorParams() const
{
return mDebugColorParams;
}
void updateDebugColorParams(const char* color, uint32_t val);
bool getRMALoadMaterialsLazily();
// applications can append strings to the APEX DLL filenames
const char* getCustomDllNamePostfix() const
{
return mCustomDllNamePostfix.c_str();
}
bool isParticlesSupported() const
{
#if APEX_USE_PARTICLES
return true;
#else
return false;
#endif
}
virtual ModuleIntl *getInternalModule(Module *module);
virtual Module *getModule(ModuleIntl *module);
virtual void enterURR();
virtual void leaveURR();
virtual void checkURR();
protected:
virtual ~ApexSDKImpl();
void registerModule(Module*, ModuleIntl*);
void release();
private:
void debugAsset(Asset* asset, const char* name);
ApexSimpleString mDllLoadPath;
ApexSimpleString mCustomDllNamePostfix;
ApexSimpleString mWireframeMaterial;
ApexSimpleString mSolidShadedMaterial;
#if PX_WINDOWS_FAMILY
ApexSimpleString mAppGuid;
#endif
ResourceList* mAuthorableObjects;
physx::Array<Module*> modules;
physx::Array<Module*> moduleListForAPI;
physx::Array<ModuleIntl*> imodules;
physx::Array<Scene*> mScenes;
PhysXObjectDescIntl* createObjectDesc(const Actor*, const void*);
PhysXObjectDescIntl* getGenericPhysXObjectInfo(const void*) const;
enum { DescHashSize = 1024U * 32U };
uint32_t mBatchSeedSize;
mutable nvidia::Mutex mPhysXObjDescsLock;
physx::Array<ApexPhysXObjectDesc> mPhysXObjDescs;
uint32_t mPhysXObjDescHash[DescHashSize];
uint32_t mDescFreeList;
ResID mObjTypeNS;
ResID mNxParamObjTypeNS;
char* mErrorString;
//temp memories:
struct TempMemory
{
TempMemory() : memory(NULL), size(0), used(0) {}
void* memory;
uint32_t size;
uint32_t used;
};
physx::Array<TempMemory> mTempMemories;
uint32_t mNumTempMemoriesActive; //temp memories are a LIFO, mNumTempMemoriesActive <= mTempMemories.size()
nvidia::Mutex mTempMemoryLock;
nvidia::Mutex mReportErrorLock;
PxFoundation* foundation;
#if PX_PHYSICS_VERSION_MAJOR == 0
PxCpuDispatcher* mApexThreadPool;
physx::Array<PxCpuDispatcher*> mUserAllocThreadPools;
#else
PxPhysics* physXSDK;
PxCooking* cooking;
#endif // PX_PHYSICS_VERSION_MAJOR == 0
UserRenderResourceManager* renderResourceManager;
UserRenderResourceManager* renderResourceManagerWrapper;
ApexResourceProvider* apexResourceProvider;
uint32_t physXsdkVersion;
uint32_t cookingVersion;
NvParameterized::Traits* mParameterizedTraits;
ResID mMaterialNS;
ResID mOpaqueMeshNS;
ResID mCustomVBNS;
ResID mCollGroupNS;
ResID mCollGroup128NS;
ResID mCollGroup64NS;
ResID mCollGroupMaskNS;
ResID mPhysMatNS;
ModuleFramework frameworkModule;
ApexSDKCachedDataImpl* mCachedData;
DebugColorParamsEx* mDebugColorParams;
bool mRMALoadMaterialsLazily;
#ifdef PHYSX_PROFILE_SDK
pvdsdk::ApexPvdClient* mApexPvdClient;
profile::PxProfileZone *mProfileZone;
#endif
uint32_t mURRdepthTLSslot;
bool mEnableApexStats;
bool mEnableConcurrencyCheck;
};
///////////////////////////////////////////////////////////////////////////////
// ApexRenderMeshAssetAuthoring
///////////////////////////////////////////////////////////////////////////////
// Didn't use ApexAuthorableObject<> here because there were enough differences
// from a "normal" asset to make it difficult. I could probably bend the will
// of the APEX render mesh to get it to comply, but it wasn't worth it at the time.
// -LRR
class RenderMeshAuthorableObject : public AuthorableObjectIntl
{
public:
RenderMeshAuthorableObject(ModuleIntl* m, ResourceList& list, const char* parameterizedName) :
AuthorableObjectIntl(m, list, ApexRenderMeshAsset::getClassName())
{
// Register the proper authorable object type in the NRP (override)
mAOResID = GetInternalApexSDK()->getInternalResourceProvider()->createNameSpace(mAOTypeName.c_str());
mAOPtrResID = GetInternalApexSDK()->registerAuthObjType(mAOTypeName.c_str(), this);
mParameterizedName = parameterizedName;
// Register the parameterized name in the NRP to point to this authorable object
GetInternalApexSDK()->registerNvParamAuthType(mParameterizedName.c_str(), this);
}
Asset* createAsset(AssetAuthoring& author, const char* name);
Asset* createAsset(NvParameterized::Interface* params, const char* name);
void releaseAsset(Asset& nxasset);
AssetAuthoring* createAssetAuthoring();
AssetAuthoring* createAssetAuthoring(const char* name);
AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name);
void releaseAssetAuthoring(AssetAuthoring& nxauthor);
uint32_t forceLoadAssets();
virtual uint32_t getAssetCount()
{
return mAssets.getSize();
}
virtual bool getAssetList(Asset** outAssets, uint32_t& outAssetCount, uint32_t inAssetCount)
{
PX_ASSERT(outAssets);
PX_ASSERT(inAssetCount >= mAssets.getSize());
if (!outAssets || inAssetCount < mAssets.getSize())
{
outAssetCount = 0;
return false;
}
outAssetCount = mAssets.getSize();
for (uint32_t i = 0; i < mAssets.getSize(); i++)
{
ApexRenderMeshAsset* asset = static_cast<ApexRenderMeshAsset*>(mAssets.getResource(i));
outAssets[i] = static_cast<Asset*>(asset);
}
return true;
}
ResID getResID()
{
return mAOResID;
}
ApexSimpleString& getName()
{
return mAOTypeName;
}
// Resource methods
void release();
void destroy();
};
}
} // end namespace nvidia::apex
#endif // APEX_SDK_IMPL_H
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