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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ReadCheck.h"
#include "ApexRWLockable.h"
#include "PsThread.h"
#include "ApexSDKIntl.h"
namespace nvidia
{
namespace apex
{
ReadCheck::ReadCheck(const ApexRWLockable* scene, const char* functionName)
: mLockable(scene), mName(functionName), mErrorCount(0)
{
if (GetApexSDK()->isConcurrencyCheckEnabled() && mLockable && !mLockable->isEnabled())
{
if (!mLockable->startRead() && !mLockable->isEnabled())
{
APEX_INTERNAL_ERROR("An API read call (%s) was made from thread %d but acquireReadLock() was not called first, note that "
"when ApexSDKDesc::enableConcurrencyCheck is enabled all API reads and writes must be "
"wrapped in the appropriate locks.", mName, uint32_t(nvidia::Thread::getId()));
}
// Record the NpScene read/write error counter which is
// incremented any time a NpScene::startWrite/startRead fails
// (see destructor for additional error checking based on this count)
mErrorCount = mLockable->getReadWriteErrorCount();
}
}
ReadCheck::~ReadCheck()
{
if (GetApexSDK()->isConcurrencyCheckEnabled() && mLockable)
{
// By checking if the NpScene::mConcurrentErrorCount has been incremented
// we can detect if an erroneous read/write was performed during
// this objects lifetime. In this case we also print this function's
// details so that the user can see which two API calls overlapped
if (mLockable->getReadWriteErrorCount() != mErrorCount && !mLockable->isEnabled())
{
APEX_INTERNAL_ERROR("Leaving %s on thread %d, an API overlapping write on another thread was detected.", mName, uint32_t(nvidia::Thread::getId()));
}
mLockable->stopRead();
}
}
}
}
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