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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "Apex.h"
#include "ApexSharedUtils.h"
#include "PsUserAllocated.h"
#include "ProfilerCallback.h"
#include "ModuleBase.h"
#ifdef PHYSX_PROFILE_SDK
#if PX_WINDOWS_FAMILY
nvidia::profile::PxProfileZone *gProfileZone=NULL;
#endif
#endif
namespace nvidia
{
namespace apex
{
ModuleBase::ModuleBase() :
mSdk(0),
mApiProxy(0)
{
}
const char* ModuleBase::getName() const
{
return mName.c_str();
}
void ModuleBase::release()
{
GetApexSDK()->releaseModule(mApiProxy);
}
void ModuleBase::destroy()
{
}
}
} // end namespace nvidia::apex
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