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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#include "ApexPvdClient.h"
#ifndef WITHOUT_PVD
#include "Module.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "PxPvd.h"
#include "PxPvdUserRenderer.h"
#include "PxPvdDataStream.h"
#include "PxPvdTransport.h"
#include "PxPvdObjectModelBaseTypes.h"
#include "PxAllocatorCallback.h"
#include "PsUserAllocated.h"
#include "ModuleFrameworkRegistration.h"
#include "PVDParameterizedHandler.h"
#define INIT_PVD_CLASSES_PARAMETERIZED( parameterizedClassName ) { \
pvdStream.createClass(NamespacedName(APEX_PVD_NAMESPACE, #parameterizedClassName)); \
parameterizedClassName* params = DYNAMIC_CAST(parameterizedClassName*)(GetInternalApexSDK()->getParameterizedTraits()->createNvParameterized(#parameterizedClassName)); \
mParameterizedHandler->initPvdClasses(*params->rootParameterDefinition(), #parameterizedClassName); \
params->destroy(); }
// NOTE: the PvdDataStream is not threadsafe.
using namespace nvidia;
using namespace nvidia::shdfnd;
using namespace physx::pvdsdk;
struct SimpleAllocator : public PxAllocatorCallback
{
virtual void* allocate(size_t size, const char* typeName, const char* filename, int line)
{
PX_UNUSED(filename);
PX_UNUSED(line);
PX_UNUSED(typeName);
// Ensure that we don't use a tracking allocation so that we don't get infinite recursion
return physx::shdfnd::getAllocator().allocate(size, typeName, filename, line);
}
virtual void deallocate(void* ptr)
{
physx::shdfnd::getAllocator().deallocate(ptr);
}
};
static SimpleAllocator sAllocator;
class SceneRendererClient : public RendererEventClient, public physx::shdfnd::UserAllocated
{
PX_NOCOPY(SceneRendererClient)
public:
SceneRendererClient(PvdUserRenderer* renderer, PxPvd* pvd) :mRenderer(renderer)
{
mStream = PvdDataStream::create(pvd);
mStream->createInstance(renderer);
}
~SceneRendererClient()
{
mStream->destroyInstance(mRenderer);
mStream->release();
}
virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength)
{
mStream->setPropertyValue(mRenderer, "events", inData, inLength);
}
private:
PvdUserRenderer* mRenderer;
PvdDataStream* mStream;
};
class ApexPvdClientImpl : public UserAllocated, public ApexPvdClient, public PxAllocatorCallback
{
PX_NOCOPY(ApexPvdClientImpl)
PsPvd* mPvd;
bool mIsConnected;
Array<void*> mInstances;
PvdDataStream* mDataStream;
PvdUserRenderer* mRenderer;
RendererEventClient* mRenderClient;
PvdParameterizedHandler* mParameterizedHandler;
public:
static const char* getApexPvdClientNamespace() { return "PVD.ApexPvdClient"; }
static const NamespacedName getApexPvdClientNamespacedName()
{
static NamespacedName instanceNamespace(APEX_PVD_NAMESPACE, "scene");
return instanceNamespace;
}
ApexPvdClientImpl( PxPvd* inPvd )
: mDataStream( NULL )
, mRenderer( NULL )
, mRenderClient(NULL)
, mParameterizedHandler( NULL )
, mIsConnected(false)
{
mPvd = static_cast<PsPvd*>(inPvd);
if (mPvd)
{
mPvd->addClient(this);
}
}
virtual ~ApexPvdClientImpl()
{
if (mPvd)
{
mPvd->removeClient(this);
}
}
virtual PxPvd& getPxPvd()
{
return *mPvd;
}
virtual bool isConnected() const
{
return mIsConnected;
}
virtual void onPvdConnected()
{
if(mIsConnected || !mPvd)
return;
mIsConnected = true;
mDataStream = PvdDataStream::create(mPvd);
mRenderer = PvdUserRenderer::create();
mRenderClient = PX_NEW(SceneRendererClient)(mRenderer, mPvd);
mRenderer->setClient(mRenderClient);
mParameterizedHandler = PX_NEW(PvdParameterizedHandler)(*mDataStream);
if (mPvd->getInstrumentationFlags() & PxPvdInstrumentationFlag::eDEBUG)
{
initPvdClasses();
initPvdInstances();
}
//Setting the namespace ensure that our class definition *can't* collide with
//someone else's. It doesn't protect against instance ids colliding which is why
//people normally use memory addresses casted to unsigned 64 bit numbers for those.
//mDataStream->setNamespace( getApexPvdClientNamespace() );
//mDataStream->createClass( "ApexPvdClient", 1 );
//mDataStream->defineProperty( 1, "Frame", "", PvdCommLayerDatatype::Section, 1 );
mDataStream->createClass( getApexPvdClientNamespacedName() );
}
virtual void onPvdDisconnected()
{
if(!mIsConnected)
return;
mIsConnected = false;
if ( mParameterizedHandler != NULL )
{
PX_DELETE(mParameterizedHandler);
mParameterizedHandler = NULL;
}
if ( mDataStream != NULL )
{
mDataStream->release();
mDataStream = NULL;
}
if (mRenderClient != NULL)
{
PX_DELETE(mRenderClient);
mRenderClient = NULL;
}
if ( mRenderer != NULL )
{
mRenderer->release();
mRenderer = NULL;
}
mInstances.clear();
}
virtual void flush()
{
}
void* ensureInstance( void* inInstance )
{
uint32_t instCount = mInstances.size();
for ( uint32_t idx = 0; idx < instCount; ++idx )
{
if ( mInstances[idx] == inInstance )
return inInstance;
}
if ( mDataStream )
{
mDataStream->createInstance(getApexPvdClientNamespacedName(), inInstance);
}
mInstances.pushBack( inInstance );
return inInstance;
}
virtual void beginFrame( void* inInstance )
{
if ( mDataStream == NULL ) return;
mDataStream->beginSection( ensureInstance( inInstance ), "ApexFrame");
}
virtual void endFrame( void* inInstance )
{
if ( mDataStream == NULL ) return;
//Flush the outstanding memory events. PVD in some situations tracks memory events
//and can display graphs of memory usage at certain points. They have to get flushed
//at some point...
//getConnectionManager().flushMemoryEvents();
//Also note that PVD is a consumer of the profiling system events. This ensures
//that PVD gets a view of the profiling events that pertained to the last frame.
//mDataStream->setPropertyValue( ensureInstance( inInstance ), 1, createSection( SectionType::End ) );
//PxPvdTransport* transport = mPvd->getTransport();
//if ( transport )
//{
//Flushes memory and profiling events out of any buffered areas.
// transport->flush();
//}
mPvd->flush();
mDataStream->endSection( ensureInstance( inInstance ), "ApexFrame");
//flush our data to the main connection
//and flush the main connection.
//This could be an expensive call.
//mDataStream->flush();
mRenderer->flushRenderEvents();
}
//destroy this instance;
virtual void release()
{
PX_DELETE( this );
}
virtual void* allocate(size_t size, const char* typeName, const char* filename, int line)
{
PX_UNUSED(filename);
PX_UNUSED(line);
PX_UNUSED(typeName);
return PX_ALLOC(size, typeName);
}
virtual void deallocate(void* ptr)
{
PX_FREE(ptr);
}
virtual PvdDataStream* getDataStream()
{
//PX_ASSERT(mIsLocked);
return mDataStream;
}
virtual PvdUserRenderer* getUserRender()
{
//PX_ASSERT(mIsLocked);
return mRenderer;
}
virtual void initPvdClasses()
{
//PX_ASSERT(mIsLocked);
// ApexSDK
NamespacedName apexSdkName = NamespacedName(APEX_PVD_NAMESPACE, "ApexSDK");
mDataStream->createClass(apexSdkName);
mDataStream->createProperty(apexSdkName, "Platform", "", getPvdNamespacedNameForType<const char*>(), PropertyType::Scalar);
mDataStream->createProperty(apexSdkName, "Modules", "", getPvdNamespacedNameForType<ObjectRef>(), PropertyType::Array);
// init framework parameterized classes
PvdDataStream& pvdStream = *mDataStream;
INIT_PVD_CLASSES_PARAMETERIZED(VertexFormatParameters);
INIT_PVD_CLASSES_PARAMETERIZED(VertexBufferParameters);
INIT_PVD_CLASSES_PARAMETERIZED(SurfaceBufferParameters);
INIT_PVD_CLASSES_PARAMETERIZED(SubmeshParameters);
INIT_PVD_CLASSES_PARAMETERIZED(RenderMeshAssetParameters);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU8x1);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU8x2);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU8x3);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU8x4);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU16x1);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU16x2);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU16x3);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU16x4);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU32x1);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU32x2);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU32x3);
INIT_PVD_CLASSES_PARAMETERIZED(BufferU32x4);
INIT_PVD_CLASSES_PARAMETERIZED(BufferF32x1);
INIT_PVD_CLASSES_PARAMETERIZED(BufferF32x2);
INIT_PVD_CLASSES_PARAMETERIZED(BufferF32x3);
INIT_PVD_CLASSES_PARAMETERIZED(BufferF32x4);
// module classes
ApexSDKIntl* niApexSDK = GetInternalApexSDK();
uint32_t numModules = niApexSDK->getNbModules();
for (uint32_t i = 0; i < numModules; ++i)
{
ModuleIntl* niModule = niApexSDK->getInternalModules()[i];
Module* nxModule = niApexSDK->getModules()[i];
NamespacedName moduleName;
moduleName.mNamespace = APEX_PVD_NAMESPACE;
moduleName.mName = nxModule->getName();
mDataStream->createClass(moduleName);
niModule->initPvdClasses(*mDataStream);
}
}
virtual void initPvdInstances()
{
//PX_ASSERT(mIsLocked);
ApexSDK* apexSdk = GetApexSDK();
mDataStream->createInstance( NamespacedName(APEX_PVD_NAMESPACE, "ApexSDK"), apexSdk);
// set platform name
NvParameterized::SerializePlatform platform;
apexSdk->getCurrentPlatform(platform);
const char* platformName = apexSdk->getPlatformName(platform);
mDataStream->setPropertyValue(apexSdk, "Platform", platformName);
mDataStream->setIsTopLevelUIElement(apexSdk, true);
// add module instances
uint32_t numModules = apexSdk->getNbModules();
ApexSDKIntl* niApexSDK = GetInternalApexSDK();
for (uint32_t i = 0; i < numModules; ++i)
{
// init pvd instances
Module* nxModule = apexSdk->getModules()[i];
ModuleIntl* niModule = niApexSDK->getInternalModules()[i];
NamespacedName moduleName;
moduleName.mNamespace = APEX_PVD_NAMESPACE;
moduleName.mName = nxModule->getName();
mDataStream->createInstance(moduleName, nxModule);
mDataStream->pushBackObjectRef(apexSdk, "Modules", nxModule);
niModule->initPvdInstances(*mDataStream);
}
}
virtual void initPvdClasses(const NvParameterized::Definition& paramsHandle, const char* pvdClassName)
{
//PX_ASSERT(mIsLocked);
if (mParameterizedHandler != NULL)
{
mParameterizedHandler->initPvdClasses(paramsHandle, pvdClassName);
}
}
virtual void updatePvd(const void* pvdInstance, NvParameterized::Interface& params, PvdAction::Enum pvdAction)
{
//PX_ASSERT(mIsLocked);
if (mParameterizedHandler != NULL)
{
NvParameterized::Handle paramsHandle(params);
mParameterizedHandler->updatePvd(pvdInstance, paramsHandle, pvdAction);
}
}
};
ApexPvdClient* ApexPvdClient::create( PxPvd* inPvd )
{
return PX_NEW( ApexPvdClientImpl) ( inPvd );
}
#else
physx::pvdsdk::ApexPvdClient* physx::pvdsdk::ApexPvdClient::create( physx::PxPvd& )
{
return NULL;
}
#endif // WITHOUT_PVD
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