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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef VARIABLE_OSCILLATOR_H
#define VARIABLE_OSCILLATOR_H
#include "ApexUsingNamespace.h"
#include "PsUserAllocated.h"
namespace nvidia
{
namespace apex
{
class variableOscillator : public UserAllocated
{
public:
variableOscillator(float min, float max, float initial, float period);
~variableOscillator();
float updateVariableOscillator(float deltaTime);
private:
float computeEndVal(float current, float max_or_min);
private:
float mMin;
float mMax;
float mPeriod;
float mCumTime;
float mStartVal;
float mEndVal;
float mLastVal;
bool mGoingUp;
};
}
} // namespace nvidia::apex
#endif
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