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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef PVD_PARAMETERIZED_HANDLER
#define PVD_PARAMETERIZED_HANDLER
#include "ApexUsingNamespace.h"
#ifndef WITHOUT_PVD
#include "PsUserAllocated.h"
#include "ApexPvdClient.h"
#include "PsHashSet.h"
#include "PsHashMap.h"
namespace NvParameterized
{
class Definition;
class Handle;
}
namespace physx
{
namespace pvdsdk
{
struct NamespacedName;
class PvdDataStream;
class StructId
{
public:
StructId(void* address, const char* name) :
mAddress(address),
mName(name)
{}
bool operator<(const StructId& other) const
{
if (mAddress < other.mAddress)
return true;
else
return (mAddress == other.mAddress) && strcmp(mName, other.mName) < 0;
}
bool operator==(const StructId& other) const
{
return (mAddress == other.mAddress) && strcmp(mName, other.mName) == 0;
}
operator size_t() const
{
return (size_t)mAddress;
}
private:
void* mAddress;
const char* mName;
};
class PvdParameterizedHandler : public nvidia::UserAllocated
{
public:
PvdParameterizedHandler(pvdsdk::PvdDataStream& pvdStream) :
mPvdStream(&pvdStream)
,mNextStructId(1)
{
}
/**
\brief Adds properties to the provided pvdClassName and creates classes for Structs that are inside the paramDefinition tree (not for references, though)
*/
void initPvdClasses(const NvParameterized::Definition& paramDefinition, const char* pvdClassName);
/**
\brief Updates the provided pvd instance properties with the values in the provided handle, recursively.
pvdAction specifies if only properties are updated, if pvd instances for structs should be created (for initialization) or if they should be destroyed.
*/
void updatePvd(const void* pvdInstance, NvParameterized::Handle& paramsHandle, PvdAction::Enum pvdAction = PvdAction::UPDATE);
protected:
bool createClass(const NamespacedName& className);
bool getPvdType(const NvParameterized::Definition& def, pvdsdk::NamespacedName& pvdTypeName);
size_t getStructId(void* structAddress, const char* structName, bool deleteId);
const void* getPvdId(const NvParameterized::Handle& handle, bool deleteId);
bool setProperty(const void* pvdInstance, NvParameterized::Handle& propertyHandle, bool isArrayElement, PvdAction::Enum pvdAction);
pvdsdk::PvdDataStream* mPvdStream;
physx::shdfnd::HashSet<const char*> mCreatedClasses;
physx::shdfnd::HashSet<const void*> mInstanceIds;
size_t mNextStructId;
nvidia::HashMap<StructId, size_t>mStructIdMap;
};
} // namespacePvdNxParamSerializer
}
#endif //WITHOUT_PVD
#endif // #ifndef PVD_PARAMETERIZED_HANDLER
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