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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULEUPDATELOADER_H
#define MODULEUPDATELOADER_H
#ifdef WIN32
#if PX_X64
#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader64.dll"
#else
#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader.dll"
#endif
// This GUID should change any time we release APEX with a public interface change.
#if PX_PHYSICS_VERSION_MAJOR == 0
#define DEFAULT_APP_GUID "165F143C-15CB-47FA-ACE3-2002B3684026"
#else
#define DEFAULT_APP_GUID "1AE7180B-79E5-4234-91A7-E387331B5993"
#endif
//#include "PsWindowsInclude.h"
#include <windows.h>
class ModuleUpdateLoader
{
public:
ModuleUpdateLoader(const char* updateLoaderDllName);
~ModuleUpdateLoader();
// Loads the given module through the update loader. Loads it from the path if
// the update loader doesn't find the requested module. Returns NULL if no
// module found.
HMODULE loadModule(const char* moduleName, const char* appGuid);
protected:
HMODULE mUpdateLoaderDllHandle;
FARPROC mGetUpdatedModuleFunc;
// unit test fixture
friend class ModuleUpdateLoaderTest;
};
#endif // WIN32
#endif // MODULEUPDATELOADER_H
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