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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULE_BASE_H
#define MODULE_BASE_H
#include "ApexResource.h"
#include "ApexString.h"
#include "ApexSDKIntl.h"
#include "PsArray.h"
namespace nvidia
{
namespace apex
{
class ModuleBase : public UserAllocated
{
public:
ModuleBase();
void release();
const char* getName() const;
/* Framework internal ModuleIntl class methods */
void destroy();
ApexSDKIntl* mSdk;
protected:
ApexSimpleString mName;
Module* mApiProxy;
};
}
} // end namespace nvidia::apex
#endif // MODULE_BASE_H
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