1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef AUTHORABLE_OBJECT_INTL_H
#define AUTHORABLE_OBJECT_INTL_H
#include "ApexString.h"
#include "ApexSDKIntl.h"
#include "ApexSDKHelpers.h"
#include "ResourceProviderIntl.h"
#include "ApexResource.h"
class ResourceList;
namespace NvParameterized
{
class Interface;
};
namespace nvidia
{
namespace apex
{
// This class currently contains implementation, this will be removed and put in APEXAuthorableObject
class AuthorableObjectIntl : public ApexResourceInterface, public ApexResource
{
public:
AuthorableObjectIntl(ModuleIntl* m, ResourceList& list, const char* aoTypeName)
: mAOTypeName(aoTypeName),
mModule(m)
{
list.add(*this);
}
virtual Asset* createAsset(AssetAuthoring& author, const char* name) = 0;
virtual Asset* createAsset(NvParameterized::Interface* params, const char* name) = 0;
virtual void releaseAsset(Asset& nxasset) = 0;
virtual AssetAuthoring* createAssetAuthoring() = 0;
virtual AssetAuthoring* createAssetAuthoring(const char* name) = 0;
virtual AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name) = 0;
virtual void releaseAssetAuthoring(AssetAuthoring& nxauthor) = 0;
virtual uint32_t forceLoadAssets() = 0;
virtual uint32_t getAssetCount() = 0;
virtual bool getAssetList(Asset** outAssets, uint32_t& outAssetCount, uint32_t inAssetCount) = 0;
virtual ResID getResID() = 0;
virtual ApexSimpleString& getName() = 0;
// ApexResourceInterface methods
virtual void release() = 0;
virtual void destroy() = 0;
// ApexResourceInterface methods
uint32_t getListIndex() const
{
return m_listIndex;
}
void setListIndex(ResourceList& list, uint32_t index)
{
m_listIndex = index;
m_list = &list;
}
ResID mAOResID;
ResID mAOPtrResID;
ApexSimpleString mAOTypeName;
ApexSimpleString mParameterizedName;
ResourceList mAssets;
ResourceList mAssetAuthors;
ModuleIntl* mModule;
};
}
} // end namespace nvidia::apex
#endif // AUTHORABLE_OBJECT_INTL_H
|