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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __APEX_CUDA_KERNEL_MANAGER__
#define __APEX_CUDA_KERNEL_MANAGER__
#include "ApexDefs.h"
#include "CudaProfileManager.h"
#include "PsMemoryBuffer.h"
#include "ApexString.h"
#include "SceneIntl.h"
#include "PsMutex.h"
namespace nvidia
{
namespace apex
{
class ApexCudaObj;
class ApexCudaFunc;
class ApexCudaProfileManager;
class ApexCudaProfileSession
{
struct ProfileData
{
uint32_t id;
void* start;
void* stop;
};
public:
ApexCudaProfileSession();
~ApexCudaProfileSession();
PX_INLINE void init(ApexCudaProfileManager* manager)
{
mManager = manager;
}
void nextFrame();
void start();
bool stopAndSave();
uint32_t getProfileId(const char* name, const char* moduleName);
void onFuncStart(uint32_t id, void* stream);
void onFuncFinish(uint32_t id, void* stream);
protected:
float flushProfileInfo(ProfileData& pd);
ApexCudaProfileManager* mManager;
void* mTimer;
nvidia::PsMemoryBuffer mMemBuf;
nvidia::Mutex mLock;
Array <ProfileData> mProfileDataList;
float mFrameStart;
float mFrameFinish;
};
/**
*/
class ApexCudaProfileManager : public CudaProfileManager, public UserAllocated
{
public:
struct KernelInfo
{
ApexSimpleString functionName;
ApexSimpleString moduleName;
uint32_t id;
KernelInfo(const char* functionName, const char* moduleName, uint32_t id = 0)
: functionName(functionName), moduleName(moduleName), id(id) {}
bool operator!= (const KernelInfo& ki)
{
return (this->functionName != "*" && this->functionName != ki.functionName)
|| (this->moduleName != ki.moduleName);
}
};
ApexCudaProfileManager();
virtual ~ApexCudaProfileManager();
PX_INLINE void setInternalApexScene(SceneIntl* scene)
{
mApexScene = scene;
}
void nextFrame();
// interface for CudaProfileManager
PX_INLINE void setPath(const char* path)
{
mPath = ApexSimpleString(path);
enable(false);
}
void setKernel(const char* functionName, const char* moduleName);
PX_INLINE void setTimeFormat(TimeFormat tf)
{
mTimeFormat = tf;
}
void enable(bool state);
PX_INLINE bool isEnabled() const
{
return mState;
}
private:
bool mState;
uint32_t mSessionCount;
TimeFormat mTimeFormat;
uint32_t mReservedId;
ApexSimpleString mPath;
Array <KernelInfo> mKernels;
ApexCudaProfileSession mSession;
SceneIntl* mApexScene;
friend class ApexCudaProfileSession;
};
}
} // namespace nvidia::apex
#endif // __APEX_CUDA_KERNEL_MANAGER__
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