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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_CONTEXT_H
#define APEX_CONTEXT_H
#include "ApexUsingNamespace.h"
#include "Context.h"
#include "PsMutex.h"
#include "PsArray.h"
#include "PsUserAllocated.h"
#include "ApexRWLockable.h"
namespace nvidia
{
namespace apex
{
class ApexActor;
class ApexRenderableIterator;
class ApexContext
{
public:
ApexContext() : mIterator(NULL) {}
virtual ~ApexContext();
virtual uint32_t addActor(ApexActor& actor, ApexActor* actorPtr = NULL);
virtual void callContextCreationCallbacks(ApexActor* actorPtr);
virtual void callContextDeletionCallbacks(ApexActor* actorPtr);
virtual void removeActorAtIndex(uint32_t index);
void renderLockAllActors();
void renderUnLockAllActors();
void removeAllActors();
RenderableIterator* createRenderableIterator();
void releaseRenderableIterator(RenderableIterator&);
protected:
physx::Array<ApexActor*> mActorArray;
physx::Array<ApexActor*> mActorArrayCallBacks;
nvidia::ReadWriteLock mActorListLock;
ApexRenderableIterator* mIterator;
friend class ApexRenderableIterator;
friend class ApexActor;
};
class ApexRenderableIterator : public RenderableIterator, public ApexRWLockable, public UserAllocated
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
Renderable* getFirst();
Renderable* getNext();
void reset();
void release();
protected:
void destroy();
ApexRenderableIterator(ApexContext&);
virtual ~ApexRenderableIterator() {}
void removeCachedActor(ApexActor&);
ApexContext* ctx;
uint32_t curActor;
ApexActor* mLockedActor;
physx::Array<ApexActor*> mCachedActors;
physx::Array<ApexActor*> mSkippedActors;
friend class ApexContext;
};
}
} // end namespace nvidia::apex
#endif // APEX_CONTEXT_H
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