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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PXPVDSDK_PSPVD_H
+#define PXPVDSDK_PSPVD_H
+
+/** \addtogroup pvd
+@{
+*/
+#include "pvd/PxPvd.h"
+#include "PsBroadcast.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+class PxPvdTransport;
+
+#if !PX_DOXYGEN
+namespace pvdsdk
+{
+#endif
+
+class PvdDataStream;
+class PvdClient;
+class PvdOMMetaDataProvider;
+
+// PsPvd is used for advanced user, it support custom pvd client API
+class PsPvd : public physx::PxPvd, public shdfnd::AllocationListener
+{
+ public:
+ virtual void addClient(PvdClient* client) = 0;
+ virtual void removeClient(PvdClient* client) = 0;
+
+ virtual bool registerObject(const void* inItem) = 0;
+ virtual bool unRegisterObject(const void* inItem) = 0;
+
+ //AllocationListener
+ void onAllocation(size_t size, const char* typeName, const char* filename, int line, void* allocatedMemory) = 0;
+ void onDeallocation(void* addr) = 0;
+
+ virtual PvdOMMetaDataProvider& getMetaDataProvider() = 0;
+
+ virtual uint64_t getNextStreamId() = 0;
+ // Call to flush events to PVD
+ virtual void flush() = 0;
+
+};
+
+PX_PVDSDK_API void PX_CALL_CONV SetPvdAllocatorCallback(PxAllocatorCallback* inAllocatorCallback);
+
+#if !PX_DOXYGEN
+} // namespace pvdsdk
+} // namespace physx
+#endif
+
+/** @} */
+#endif // PXPVDSDK_PSPVD_H