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Diffstat (limited to 'PhysX_3.4/release_notes.html')
| -rw-r--r-- | PhysX_3.4/release_notes.html | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index c23404fe..abbf109b 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -31,7 +31,7 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4</h1> -<h2 style="TEXT-ALIGN: center">November 2016</h2> +<h2 style="TEXT-ALIGN: center">January 2017</h2> <h2>Supported Platforms</h2> <blockquote> @@ -49,7 +49,7 @@ <ul> <li>Microsoft Windows XP or later</li> <li>Microsoft Visual Studio 2012, 2013, 2015</li> - <li>Xcode 7.3</li> + <li>Xcode 8.2</li> </ul> </blockquote> <h2>Known Issues</h2> @@ -346,6 +346,7 @@ <li>Convex hull generator vertex limit has two different algorithms - plane shifting and OBB slicing.</li> <li>PxConvexFlag::eFAST_INERTIA_COMPUTATION added. When enabled, the inertia tensor is computed faster but with less precision.</li> <li>PxConvexFlag::eGPU_COMPATIBLE added. When enabled convex hulls are created with vertex limit set to 64 and vertex limit per face is 32.</li> + <li>PxConvexFlag::eSHIFT_VERTICES added. When enabled input points are shifted to be around origin to improve computation stability.</li> <li>PxCookingParams::gaussMapLimit has been added. The limit can now be fully user-defined. Please refer to the migration guide and best practices sections of the manual.</li> </ul> <li>Changed:</li> @@ -2851,7 +2852,7 @@ <p><br> -Copyright (C) 2008-2016 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> +Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> </p> </body> </html> |