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+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24990349</h1>
+ <h2 style="TEXT-ALIGN: center">September 2018</h2>
+
+ <h3>General</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>PxMeshQuery::getTriangle adjacency information for heightfield geometry fixed.</li>
+ <li>Removed PxSetPhysXGpuDelayLoadHook from API. Delay loaded dynamically linked library names are now provided through PxSetPhysXDelayLoadHook.</li>
+ <li>Fixed a source of non-determinism with GPU rigid bodies.</li>
+ </ul>
+ </ul>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a divide by zero bug when gjk is trying to calculate the barycentric coordinate for two identical/nearly identical points. </li>
+ <li>Fixed an incorrect mesh index reported in contact buffer when stabilization flag was used. </li>
+ </ul>
+ </ul>
+
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<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24698370</h1>
<h2 style="TEXT-ALIGN: center">August 2018</h2>