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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "CmPhysXCommon.h"
+#include "ScSqBoundsManager.h"
+#include "ScBodySim.h"
+#include "ScShapeSim.h"
+#include "ScShapeIterator.h"
+#include "CmTransformUtils.h"
+#include "PxsTransformCache.h"
+#include <stdio.h>
+
+namespace physx
+{
+namespace Sc
+{
+
+ SqBoundsManager::SqBoundsManager() :
+ mShapes(PX_DEBUG_EXP("SqBoundsManager::mRefs")),
+ mRefs(PX_DEBUG_EXP("SqBoundsManager::mRefs")),
+ mBoundsIndices(PX_DEBUG_EXP("SqBoundsManager::mRefs")),
+ mRefless(PX_DEBUG_EXP("SqBoundsManager::mRefs"))
+
+{
+}
+
+void SqBoundsManager::addShape(ShapeSim& shape)
+{
+ PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE);
+ PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget());
+ PX_ASSERT(!shape.getBodySim()->isFrozen());
+
+ PxU32 id = mShapes.size();
+ mShapes.pushBack(&shape);
+ mRefs.pushBack(PX_INVALID_U32);
+ mBoundsIndices.pushBack(shape.getElementID());
+ mRefless.insert(&shape);
+
+ shape.setSqBoundsId(id);
+}
+
+void SqBoundsManager::removeShape(ShapeSim& shape)
+{
+ PxU32 id = shape.getSqBoundsId();
+ if(mRefs[id] == PX_INVALID_U32)
+ {
+ PX_ASSERT(mRefless.contains(&shape));
+ mRefless.erase(&shape);
+ }
+
+ shape.setSqBoundsId(PX_INVALID_U32);
+ mShapes[id] = mShapes.back();
+ mBoundsIndices[id] = mBoundsIndices.back();
+ mRefs[id] = mRefs.back();
+
+ if(id+1 != mShapes.size())
+ mShapes[id]->setSqBoundsId(id);
+
+ mShapes.popBack();
+ mRefs.popBack();
+ mBoundsIndices.popBack();
+}
+
+
+void SqBoundsManager::syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID)
+{
+ PX_PROFILE_ZONE("Sim.sceneQuerySyncBounds", contextID);
+ PX_UNUSED(contextID);
+
+#if PX_DEBUG
+ for(PxU32 i=0;i<mShapes.size();i++)
+ {
+ ShapeSim& shape = *mShapes[i];
+ PX_UNUSED(shape);
+ PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE);
+ PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget());
+ PX_ASSERT(!shape.getBodySim()->isFrozen());
+ }
+#endif
+
+ ShapeSim*const * shapes = mRefless.getEntries();
+ for(PxU32 i=0, size = mRefless.size();i<size;i++)
+ {
+ PxU32 id = shapes[i]->getSqBoundsId();
+ PX_ASSERT(mRefs[id] == PX_INVALID_U32);
+ mRefs[id] = finder.find(static_cast<PxRigidBody*>(shapes[i]->getBodySim()->getPxActor()), shapes[i]->getPxShape());
+ }
+ mRefless.clear();
+
+ sync.sync(mRefs.begin(), mBoundsIndices.begin(), bounds, mShapes.size());
+}
+
+
+}
+
+}