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-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
index 2235eb9d..1e1c48de 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
@@ -868,6 +868,9 @@ void Sc::ShapeInteraction::updateState(const PxU8 externalDirtyFlags)
// B) The contact notification or processing state has changed.
// All existing managers need to be deleted and recreated with the correct flag set
// These flags can only be set at creation in LL
+ //KS - added this code here because it is no longer done in destroyManager() - a side-effect of the parallelization of the interaction management code
+ if (mEdgeIndex != IG_INVALID_EDGE)
+ scene.getSimpleIslandManager()->clearEdgeRigidCM(mEdgeIndex);
destroyManager();
createManager(NULL);
}