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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp new file mode 100644 index 00000000..bbc715b9 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp @@ -0,0 +1,97 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "ScScene.h" +#include "ScRigidSim.h" +#include "ScShapeSim.h" +#include "ScObjectIDTracker.h" +#include "ScShapeIterator.h" +#include "PsFoundation.h" + +using namespace physx; + +/* + PT: + + The BP group ID comes from a Cm::IDPool, and RigidSim is the only class releasing the ID. + + The rigid tracker ID comes from a Cm::IDPool internal to an ObjectIDTracker, and RigidSim + is the only class using it. + + Thus we should: + - promote the BP group ID stuff to a "tracker" object + - use the BP group ID as a rigid ID +*/ + +Sc::RigidSim::RigidSim(Scene& scene, RigidCore& core) : + ActorSim(scene, core) +{ + mRigidId = scene.getRigidIDTracker().createID(); + +#if PX_CHECKED +#if PX_USE_16_BIT_HANDLES + PX_CHECK_MSG(getBroadphaseGroupId() < BP_INVALID_BP_HANDLE, "The total of actors in the scene plus the number of adds cannot exceed 65535 between simulate()/fetchResult() calls. The sdk will can now proceed with unexpected outcomes. \n"); +#endif +#endif +} + +Sc::RigidSim::~RigidSim() +{ + Sc::Scene& scScene = getScene(); + scScene.getRigidIDTracker().releaseID(mRigidId); +} + +void Sc::RigidSim::notifyShapesOfTransformChange() +{ + for(ElementSim* e = getElements_(); e!=0; e = e->mNextInActor) + { + if(e->getElementType() == ElementType::eSHAPE) + static_cast<Sc::ShapeSim*>(e)->onVolumeOrTransformChange(true); + } +} + +Sc::ShapeSim& Sc::RigidSim::getSimForShape(Sc::ShapeCore& core) const +{ + // DS: looks painful to traverse a linked list this way + Sc::ShapeIterator iterator(*this); + Sc::ShapeSim* sim; + while((sim = iterator.getNext())!=NULL) + { + if(&sim->getCore() == &core) + return *sim; + } + PX_ASSERT(0); // should never fail + return *reinterpret_cast<Sc::ShapeSim*>(1); +} + +PxActor* Sc::RigidSim::getPxActor() const +{ + return getRigidCore().getPxActor(); +} |