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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScRbElementInteraction.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScRbElementInteraction.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScRbElementInteraction.h b/PhysX_3.4/Source/SimulationController/src/ScRbElementInteraction.h new file mode 100644 index 00000000..a334be3b --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScRbElementInteraction.h @@ -0,0 +1,71 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_COLLISION_RB_ELEMENT_INTERACTION +#define PX_COLLISION_RB_ELEMENT_INTERACTION + +#include "ScElementSimInteraction.h" +#include "ScShapeSim.h" + +namespace physx +{ +namespace Sc +{ + + class RbElementInteraction : public ElementSimInteraction + { + public: + PX_INLINE RbElementInteraction(ShapeSim& shape0, ShapeSim& shape1, InteractionType::Enum type, PxU8 flags); + virtual ~RbElementInteraction() {} + + PX_INLINE ShapeSim& getShape0() const; + PX_INLINE ShapeSim& getShape1() const; + }; +} // namespace Sc + +////////////////////////////////////////////////////////////////////////// +Sc::RbElementInteraction::RbElementInteraction(ShapeSim& shape0, ShapeSim& shape1, InteractionType::Enum type, PxU8 flags) : + ElementSimInteraction (shape0, shape1, type, flags) +{ +} + +PX_INLINE Sc::ShapeSim& Sc::RbElementInteraction::getShape0() const +{ + return static_cast<ShapeSim&>(getElement0()); +} + +PX_INLINE Sc::ShapeSim& Sc::RbElementInteraction::getShape1() const +{ + return static_cast<ShapeSim&>(getElement1()); +} + +} + +#endif |