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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScPhysics.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScPhysics.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScPhysics.cpp b/PhysX_3.4/Source/SimulationController/src/ScPhysics.cpp new file mode 100644 index 00000000..d8851645 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScPhysics.cpp @@ -0,0 +1,78 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "ScPhysics.h" +#include "ScScene.h" +#include "PxvGlobals.h" +#include "PxTolerancesScale.h" +#include "Factory.h" + +using namespace physx; + +Sc::Physics* Sc::Physics::mInstance = NULL; +const PxReal Sc::Physics::sWakeCounterOnCreation = 20.0f*0.02f; + +namespace physx +{ + namespace Sc + { + OffsetTable gOffsetTable; + } +} + +Sc::Physics::Physics(const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable) +: mScale(scale) +, mLowLevelClothFactory(0) +{ + mInstance = this; + + PxvInit(pxvOffsetTable); +} + + +Sc::Physics::~Physics() +{ +#if PX_USE_CLOTH_API + if(mLowLevelClothFactory) + PX_DELETE(mLowLevelClothFactory); +#endif + + PxvTerm(); + + mInstance = 0; +} + +#if PX_USE_CLOTH_API +void Sc::Physics::registerCloth() +{ + if(!mLowLevelClothFactory) + mLowLevelClothFactory = cloth::Factory::createFactory(cloth::Factory::CPU); +} +#endif |