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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ScPhysics.h"
+#include "ScScene.h"
+#include "PxvGlobals.h"
+#include "PxTolerancesScale.h"
+#include "Factory.h"
+
+using namespace physx;
+
+Sc::Physics* Sc::Physics::mInstance = NULL;
+const PxReal Sc::Physics::sWakeCounterOnCreation = 20.0f*0.02f;
+
+namespace physx
+{
+ namespace Sc
+ {
+ OffsetTable gOffsetTable;
+ }
+}
+
+Sc::Physics::Physics(const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable)
+: mScale(scale)
+, mLowLevelClothFactory(0)
+{
+ mInstance = this;
+
+ PxvInit(pxvOffsetTable);
+}
+
+
+Sc::Physics::~Physics()
+{
+#if PX_USE_CLOTH_API
+ if(mLowLevelClothFactory)
+ PX_DELETE(mLowLevelClothFactory);
+#endif
+
+ PxvTerm();
+
+ mInstance = 0;
+}
+
+#if PX_USE_CLOTH_API
+void Sc::Physics::registerCloth()
+{
+ if(!mLowLevelClothFactory)
+ mLowLevelClothFactory = cloth::Factory::createFactory(cloth::Factory::CPU);
+}
+#endif