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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScInteraction.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScInteraction.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/ScInteraction.cpp new file mode 100644 index 00000000..426f8bf1 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScInteraction.cpp @@ -0,0 +1,75 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "foundation/Px.h" + +#include "ScInteraction.h" +#include "ScNPhaseCore.h" + +using namespace physx; + + +Sc::Interaction::Interaction(ActorSim& actor0, ActorSim& actor1, InteractionType::Enum type, PxU8 flags) : + mActor0 (actor0), + mActor1 (actor1), + mSceneId (PX_INVALID_INTERACTION_SCENE_ID), + mActorId0 (PX_INVALID_INTERACTION_ACTOR_ID), + mActorId1 (PX_INVALID_INTERACTION_ACTOR_ID), + mInteractionType (Ps::to8(type)), + mInteractionFlags (flags), + mDirtyFlags (0) +{ + PX_ASSERT_WITH_MESSAGE(&actor0.getScene() == &actor1.getScene(),"Cannot create an interaction between actors belonging to different scenes."); + PX_ASSERT(PxU32(type)<256); // PT: type is now stored on a byte +} + + +void Sc::Interaction::addToDirtyList() +{ + getActor0().getScene().getNPhaseCore()->addToDirtyInteractionList(this); +} + + +void Sc::Interaction::removeFromDirtyList() +{ + getActor0().getScene().getNPhaseCore()->removeFromDirtyInteractionList(this); +} + +void Sc::Interaction::setClean(bool removeFromList) +{ + if (readInteractionFlag(InteractionFlag::eIN_DIRTY_LIST)) + { + if (removeFromList) // if we process all dirty interactions anyway, then we can just clear the list at the end and save the work here. + removeFromDirtyList(); + clearInteractionFlag(InteractionFlag::eIN_DIRTY_LIST); + } + + mDirtyFlags = 0; +} |