diff options
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp index 9ff82819..b865ac6b 100644 --- a/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp +++ b/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -127,7 +127,7 @@ PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::eCLOTH) == PxU32(Sc::Elemen PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::ePARTICLE_SYSTEM) == PxU32(Sc::ElementType::ePARTICLE_PACKET)); #endif -void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, PxU32 group, bool isTrigger) +void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Ps::IntBool isTrigger) { Sc::Scene& scene = getScene(); bool success = scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, mActor.getActorCore().getAggregateID(), isTrigger ? PxU8(Sc::ElementType::eTRIGGER) : PxU8(mType) ); |