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-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp
index 9ff82819..b865ac6b 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScElementSim.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -127,7 +127,7 @@ PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::eCLOTH) == PxU32(Sc::Elemen
PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::ePARTICLE_SYSTEM) == PxU32(Sc::ElementType::ePARTICLE_PACKET));
#endif
-void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, PxU32 group, bool isTrigger)
+void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Ps::IntBool isTrigger)
{
Sc::Scene& scene = getScene();
bool success = scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, mActor.getActorCore().getAggregateID(), isTrigger ? PxU8(Sc::ElementType::eTRIGGER) : PxU8(mType) );