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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionTree.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionTree.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionTree.h b/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionTree.h new file mode 100644 index 00000000..47265f14 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionTree.h @@ -0,0 +1,75 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_CONSTRAINT_PROJECTION_TREE +#define PX_PHYSICS_SCP_CONSTRAINT_PROJECTION_TREE + +#include "PsArray.h" +#include "PsUserAllocated.h" +#include "CmPhysXCommon.h" + +namespace physx +{ +namespace Sc +{ + struct ConstraintGroupNode; + class ConstraintSim; + class BodySim; + class BodyRank; + + class ConstraintProjectionTree + { + /** + This class serves both the static administration of an articulation and the actual articulation itself. + An Articulation object holds several articulation root nodes which make up a simulation island that + is further connected with lagrange joints. + */ + public: + ConstraintProjectionTree() {} + ~ConstraintProjectionTree() {} + + static void buildProjectionTrees(ConstraintGroupNode& root); + static void purgeProjectionTrees(ConstraintGroupNode& root); + + static void projectPose(ConstraintGroupNode& root, Ps::Array<BodySim*>& projectedBodies); + + private: + static PxU32 projectionTreeBuildStep(ConstraintGroupNode& node, ConstraintSim* cToParent, ConstraintGroupNode** nodeStack); + + static void getConstraintStatus(const ConstraintSim& c, const BodySim* b, BodySim*& otherBody, PxU32& projectToBody, PxU32& projectToOtherBody); + static void rankConstraint(ConstraintSim&, BodyRank&, PxU32& dominanceTracking, PxU32& constraintsToProjectCount); + static void projectPoseForTree(ConstraintGroupNode& node, Ps::Array<BodySim*>& projectedBodies); + }; + +} // namespace Sc + +} + +#endif |