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path: root/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
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Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp')
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
index 0a2cee50..432a6fbc 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
@@ -124,7 +124,7 @@ void PruningStructure::release()
}
template <typename ActorType>
-static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3& bounds, PxU32& numShapes)
+static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3* bounds, PxU32& numShapes)
{
PruningIndex::Enum treeStructure = dynamic ? PruningIndex::eDYNAMIC : PruningIndex::eSTATIC;
ActorType& a = *static_cast<ActorType*>(actor);
@@ -137,7 +137,8 @@ static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3& bounds,
const Scb::Shape& scbShape = shape->getScbShape();
const Scb::Actor& scbActor = a.getScbActorFast();
- (gComputeBoundsTable[treeStructure])(bounds, scbShape, scbActor);
+ (gComputeBoundsTable[treeStructure])(*bounds, scbShape, scbActor);
+ bounds++;
numShapes++;
}
}
@@ -235,12 +236,12 @@ bool PruningStructure::build(PxRigidActor*const* actors, PxU32 nbActors)
if (type == PxConcreteType::eRIGID_STATIC)
{
getShapeBounds<NpRigidStatic>(actors[actorsDone], false,
- bounds[PruningIndex::eSTATIC][numShapes[PruningIndex::eSTATIC]], numShapes[PruningIndex::eSTATIC]);
+ &bounds[PruningIndex::eSTATIC][numShapes[PruningIndex::eSTATIC]], numShapes[PruningIndex::eSTATIC]);
}
else if (type == PxConcreteType::eRIGID_DYNAMIC)
{
getShapeBounds<NpRigidDynamic>(actors[actorsDone], true,
- bounds[PruningIndex::eDYNAMIC][numShapes[PruningIndex::eDYNAMIC]], numShapes[PruningIndex::eDYNAMIC]);
+ &bounds[PruningIndex::eDYNAMIC][numShapes[PruningIndex::eDYNAMIC]], numShapes[PruningIndex::eDYNAMIC]);
}
}