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diff --git a/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp b/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxMetaData.h"
+
+#include "SqPruningStructure.h"
+
+using namespace physx;
+using namespace Sq;
+
+///////////////////////////////////////////////////////////////////////////////
+
+void PruningStructure::getBinaryMetaData(PxOutputStream& stream)
+{
+ PX_DEF_BIN_METADATA_VCLASS(stream, PruningStructure)
+ PX_DEF_BIN_METADATA_BASE_CLASS(stream, PruningStructure, PxBase)
+
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mNbNodes[0], 0)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mNbNodes[1], 0)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, AABBTreeRuntimeNode, mAABBTreeNodes[0], PxMetaDataFlag::ePTR)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, AABBTreeRuntimeNode, mAABBTreeNodes[1], PxMetaDataFlag::ePTR)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mNbObjects[0], 0)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mNbObjects[1], 0)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mAABBTreeIndices[0], PxMetaDataFlag::ePTR)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mAABBTreeIndices[1], PxMetaDataFlag::ePTR)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxU32, mNbActors, 0)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, PxActor*, mActors, PxMetaDataFlag::ePTR)
+ PX_DEF_BIN_METADATA_ITEM(stream, PruningStructure, bool, mValid, 0)
+}
+
+