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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SQ_AABBTREE_H
+#define SQ_AABBTREE_H
+
+#include "foundation/PxMemory.h"
+#include "foundation/PxBounds3.h"
+#include "PsUserAllocated.h"
+#include "PsVecMath.h"
+#include "SqTypedef.h"
+#include "PsArray.h"
+
+namespace physx
+{
+
+using namespace shdfnd::aos;
+
+namespace Sq
+{
+ class AABBTreeUpdateMap;
+
+ typedef Ps::Pair<PxU32, PxU32> TreeMergePair;
+ typedef Ps::Array<TreeMergePair > TreeMergeMap;
+
+ class BitArray
+ {
+ public:
+ BitArray() : mBits(NULL), mSize(0) {}
+ BitArray(PxU32 nb_bits) { init(nb_bits); }
+ ~BitArray() { PX_FREE_AND_RESET(mBits); mBits = NULL; }
+
+ bool init(PxU32 nb_bits);
+
+ // Data management
+ PX_FORCE_INLINE void setBit(PxU32 bit_number)
+ {
+ mBits[bit_number>>5] |= 1<<(bit_number&31);
+ }
+ PX_FORCE_INLINE void clearBit(PxU32 bit_number)
+ {
+ mBits[bit_number>>5] &= ~(1<<(bit_number&31));
+ }
+ PX_FORCE_INLINE void toggleBit(PxU32 bit_number)
+ {
+ mBits[bit_number>>5] ^= 1<<(bit_number&31);
+ }
+
+ PX_FORCE_INLINE void clearAll() { PxMemZero(mBits, mSize*4); }
+ PX_FORCE_INLINE void setAll() { PxMemSet(mBits, 0xff, mSize*4); }
+
+ void resize(PxU32 maxBitNumber);
+
+ // Data access
+ PX_FORCE_INLINE Ps::IntBool isSet(PxU32 bit_number) const
+ {
+ return Ps::IntBool(mBits[bit_number>>5] & (1<<(bit_number&31)));
+ }
+
+ PX_FORCE_INLINE const PxU32* getBits() const { return mBits; }
+ PX_FORCE_INLINE PxU32 getSize() const { return mSize; }
+
+ protected:
+ PxU32* mBits; //!< Array of bits
+ PxU32 mSize; //!< Size of the array in dwords
+ };
+
+ //! Contains AABB-tree build statistics
+ struct BuildStats
+ {
+ BuildStats() : mCount(0), mTotalPrims(0) {}
+
+ PxU32 mCount; //!< Number of nodes created
+ PxU32 mTotalPrims; //!< Total accumulated number of primitives. Should be much higher than the source
+ //!< number of prims, since it accumulates all prims covered by each node (i.e. internal
+ //!< nodes too, not just leaf ones)
+
+ PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; }
+
+ PX_FORCE_INLINE void setCount(PxU32 nb) { mCount=nb; }
+ PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount+=nb; }
+ PX_FORCE_INLINE PxU32 getCount() const { return mCount; }
+ };
+
+ //! Contains AABB-tree build parameters
+ class AABBTreeBuildParams : public Ps::UserAllocated
+ {
+ public:
+ AABBTreeBuildParams(PxU32 limit=1, PxU32 nb_prims=0, const PxBounds3* boxes=NULL) :
+ mLimit(limit), mNbPrimitives(nb_prims), mAABBArray(boxes), mCache(NULL) {}
+ ~AABBTreeBuildParams()
+ {
+ reset();
+ }
+
+ PX_FORCE_INLINE void reset()
+ {
+ mLimit = mNbPrimitives = 0;
+ mAABBArray = NULL;
+ PX_FREE_AND_RESET(mCache);
+ }
+
+ PxU32 mLimit; //!< Limit number of primitives / node. If limit is 1, build a complete tree (2*N-1 nodes)
+ PxU32 mNbPrimitives; //!< Number of (source) primitives.
+ const PxBounds3* mAABBArray; //!< Shortcut to an app-controlled array of AABBs.
+ PxVec3* mCache; //!< Cache for AABB centers - managed by build code.
+ };
+
+ class NodeAllocator;
+
+ //! AABB tree node used for building
+ class AABBTreeBuildNode : public Ps::UserAllocated
+ {
+ public:
+ PX_FORCE_INLINE AABBTreeBuildNode() {}
+ PX_FORCE_INLINE ~AABBTreeBuildNode() {}
+
+ PX_FORCE_INLINE const PxBounds3& getAABB() const { return mBV; }
+ PX_FORCE_INLINE const AABBTreeBuildNode* getPos() const { return mPos; }
+ PX_FORCE_INLINE const AABBTreeBuildNode* getNeg() const { const AABBTreeBuildNode* P = mPos; return P ? P+1 : NULL; }
+
+ PX_FORCE_INLINE bool isLeaf() const { return !getPos(); }
+
+ PxBounds3 mBV; //!< Global bounding-volume enclosing all the node-related primitives
+ const AABBTreeBuildNode* mPos; //!< "Positive" & "Negative" children
+
+ PxU32 mNodeIndex; //!< Index of node-related primitives (in the tree's mIndices array)
+ PxU32 mNbPrimitives; //!< Number of primitives for this node
+
+ // Data access
+ PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbPrimitives; }
+
+ PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return mNbPrimitives; }
+ PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val) { mNbPrimitives = val; }
+ PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base+mNodeIndex; }
+ PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base+mNodeIndex; }
+
+ // Internal methods
+ void subdivide(const AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices);
+ void _buildHierarchy(AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices);
+ };
+
+ //! AABB tree node used for runtime (smaller than for build)
+ class AABBTreeRuntimeNode : public Ps::UserAllocated
+ {
+ public:
+ PX_FORCE_INLINE AABBTreeRuntimeNode() {}
+ PX_FORCE_INLINE ~AABBTreeRuntimeNode() {}
+
+ PX_FORCE_INLINE PxU32 isLeaf() const { return mData&1; }
+
+ PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base + (mData>>5); }
+ PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base + (mData>>5); }
+ PX_FORCE_INLINE PxU32 getNbPrimitives() const { return (mData>>1)&15; }
+
+ PX_FORCE_INLINE PxU32 getPosIndex() const { return mData>>1; }
+ PX_FORCE_INLINE PxU32 getNegIndex() const { return (mData>>1) + 1; }
+ PX_FORCE_INLINE const AABBTreeRuntimeNode* getPos(const AABBTreeRuntimeNode* base) const { return base + (mData>>1); }
+ PX_FORCE_INLINE const AABBTreeRuntimeNode* getNeg(const AABBTreeRuntimeNode* base) const { const AABBTreeRuntimeNode* P = getPos(base); return P ? P+1 : NULL;}
+
+ PX_FORCE_INLINE AABBTreeRuntimeNode* getPos(AABBTreeRuntimeNode* base) { return base + (mData >> 1); }
+ PX_FORCE_INLINE AABBTreeRuntimeNode* getNeg(AABBTreeRuntimeNode* base) { AABBTreeRuntimeNode* P = getPos(base); return P ? P + 1 : NULL; }
+
+ PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return (mData>>1)&15; }
+ PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val)
+ {
+ PX_ASSERT(val<16);
+ PxU32 data = mData & ~(15<<1);
+ data |= val<<1;
+ mData = data;
+ }
+
+ PX_FORCE_INLINE void getAABBCenterExtentsV(Vec3V* center, Vec3V* extents) const
+ {
+ const Vec4V minV = V4LoadU(&mBV.minimum.x);
+ const Vec4V maxV = V4LoadU(&mBV.maximum.x);
+
+ const float half = 0.5f;
+ const FloatV halfV = FLoad(half);
+
+ *extents = Vec3V_From_Vec4V(V4Scale(V4Sub(maxV, minV), halfV));
+ *center = Vec3V_From_Vec4V(V4Scale(V4Add(maxV, minV), halfV));
+ }
+
+ PX_FORCE_INLINE void getAABBCenterExtentsV2(Vec3V* center, Vec3V* extents) const
+ {
+ const Vec4V minV = V4LoadU(&mBV.minimum.x);
+ const Vec4V maxV = V4LoadU(&mBV.maximum.x);
+
+ *extents = Vec3V_From_Vec4V(V4Sub(maxV, minV));
+ *center = Vec3V_From_Vec4V(V4Add(maxV, minV));
+ }
+
+ PX_FORCE_INLINE void getAABBMinMaxV(Vec4V* minV, Vec4V* maxV) const
+ {
+ *minV = V4LoadU(&mBV.minimum.x);
+ *maxV = V4LoadU(&mBV.maximum.x);
+ }
+
+ PxBounds3 mBV; // Global bounding-volume enclosing all the node-related primitives
+ PxU32 mData; // 27 bits node or prim index|4 bits #prims|1 bit leaf
+ };
+
+ //! Contains AABB-tree merge parameters
+ class AABBTreeMergeData
+ {
+ public:
+ AABBTreeMergeData(PxU32 nbNodes, const AABBTreeRuntimeNode* nodes, PxU32 nbIndices, const PxU32* indices, PxU32 indicesOffset) :
+ mNbNodes(nbNodes), mNodes(nodes), mNbIndices(nbIndices), mIndices(indices), mIndicesOffset(indicesOffset)
+ {
+ }
+
+ ~AABBTreeMergeData() {}
+
+ PX_FORCE_INLINE const AABBTreeRuntimeNode& getRootNode() const { return mNodes[0]; }
+
+ public:
+ PxU32 mNbNodes; //!< Number of nodes of AABB tree merge
+ const AABBTreeRuntimeNode* mNodes; //!< Nodes of AABB tree merge
+
+ PxU32 mNbIndices; //!< Number of indices of AABB tree merge
+ const PxU32* mIndices; //!< Indices of AABB tree merge
+
+ PxU32 mIndicesOffset; //!< Indices offset from pruning pool
+ };
+
+ // Progressive building
+ class FIFOStack;
+ //~Progressive building
+
+ //! For complete trees we can predict the final number of nodes and preallocate them. For incomplete trees we can't.
+ //! But we don't want to allocate nodes one by one (which would be quite slow), so we use this helper class to
+ //! allocate N nodes at once, while minimizing the amount of nodes allocated for nothing. An initial amount of
+ //! nodes is estimated using the max number for a complete tree, and the user-defined number of primitives per leaf.
+ //! In ideal cases this estimated number will be quite close to the final number of nodes. When that number is not
+ //! enough though, slabs of N=1024 extra nodes are allocated until the build is complete.
+ class NodeAllocator : public Ps::UserAllocated
+ {
+ public:
+ NodeAllocator();
+ ~NodeAllocator();
+
+ void release();
+ void init(PxU32 nbPrimitives, PxU32 limit);
+ void flatten(AABBTreeRuntimeNode* dest);
+ AABBTreeBuildNode* getBiNode();
+
+ AABBTreeBuildNode* mPool;
+
+ struct Slab
+ {
+ PX_FORCE_INLINE Slab() {}
+ PX_FORCE_INLINE Slab(AABBTreeBuildNode* pool, PxU32 nbUsedNodes, PxU32 maxNbNodes) : mPool(pool), mNbUsedNodes(nbUsedNodes), mMaxNbNodes(maxNbNodes) {}
+ AABBTreeBuildNode* mPool;
+ PxU32 mNbUsedNodes;
+ PxU32 mMaxNbNodes;
+ };
+ Ps::Array<Slab> mSlabs;
+ PxU32 mCurrentSlabIndex;
+ PxU32 mTotalNbNodes;
+ };
+
+ //! AABB-tree, N primitives/leaf
+ class AABBTree : public Ps::UserAllocated
+ {
+ public:
+ AABBTree();
+ ~AABBTree();
+ // Build
+ bool build(AABBTreeBuildParams& params);
+ // Progressive building
+ PxU32 progressiveBuild(AABBTreeBuildParams& params, BuildStats& stats, PxU32 progress, PxU32 limit);
+ //~Progressive building
+ void release(bool clearRefitMap=true);
+
+ // Merge tree with another one
+ void mergeTree(const AABBTreeMergeData& tree);
+ // Initialize tree from given merge data
+ void initTree(const AABBTreeMergeData& tree);
+
+ // Data access
+ PX_FORCE_INLINE const PxU32* getIndices() const { return mIndices; }
+ PX_FORCE_INLINE PxU32* getIndices() { return mIndices; }
+ PX_FORCE_INLINE void setIndices(PxU32* indices) { mIndices = indices; }
+ PX_FORCE_INLINE PxU32 getNbNodes() const { return mTotalNbNodes; }
+ PX_FORCE_INLINE const AABBTreeRuntimeNode* getNodes() const { return mRuntimePool; }
+ PX_FORCE_INLINE AABBTreeRuntimeNode* getNodes() { return mRuntimePool; }
+ PX_FORCE_INLINE void setNodes(AABBTreeRuntimeNode* nodes) { mRuntimePool = nodes; }
+ PX_FORCE_INLINE PxU32 getTotalPrims() const { return mTotalPrims; }
+
+#if PX_DEBUG
+ void validate() const;
+#endif
+ void shiftOrigin(const PxVec3& shift);
+
+ // Shift indices of the tree by offset. Used for merged trees, when initial indices needs to be shifted to match indices in current pruning pool
+ void shiftIndices(PxU32 offset);
+
+ private:
+ PxU32* mIndices; //!< Indices in the app list. Indices are reorganized during build (permutation).
+ PxU32 mNbIndices; //!< Nb indices
+ AABBTreeRuntimeNode* mRuntimePool; //!< Linear pool of nodes.
+ NodeAllocator mNodeAllocator;
+ PxU32* mParentIndices; //!< PT: hot/cold split, keep parent data in separate array
+ // Stats
+ PxU32 mTotalNbNodes; //!< Number of nodes in the tree.
+ PxU32 mTotalPrims; //!< Copy of final BuildStats::mTotalPrims
+
+ // Progressive building
+ FIFOStack* mStack;
+ //~Progressive building
+ bool buildInit(AABBTreeBuildParams& params, BuildStats& stats);
+ void buildEnd(AABBTreeBuildParams& params, BuildStats& stats);
+
+ // tree merge
+ void mergeRuntimeNode(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 targetNodeIndex);
+ void mergeRuntimeLeaf(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 targetNodeIndex);
+ void addRuntimeChilds(PxU32& nodeIndex, const AABBTreeMergeData& tree);
+ void traverseRuntimeNode(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 nodeIndex);
+ // REFIT
+ public:
+ void fullRefit(const PxBounds3* boxes);
+
+ // adds node[index] to a list of nodes to refit when refitMarkedNodes is called
+ // Note that this includes updating the hierarchy up the chain
+ void markNodeForRefit(TreeNodeIndex nodeIndex);
+ void refitMarkedNodes(const PxBounds3* boxes);
+ private:
+ BitArray mRefitBitmask; //!< bit is set for each node index in markForRefit
+ PxU32 mRefitHighestSetWord;
+ //~REFIT
+ };
+
+} // namespace Sq
+
+}
+
+#endif // SQ_AABBTREE_H