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-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
index c5e96aa6..84c7e5af 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
@@ -128,10 +128,10 @@ namespace Sq
virtual ~AABBPruner();
// Pruner
- virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* userData, PxU32 count = 1, bool hasPruningStructure = false);
- virtual void removeObjects(const PrunerHandle* handles, PxU32 count = 1);
- virtual void updateObjects(const PrunerHandle* handles, const PxBounds3* newBounds, PxU32 count = 1);
- virtual void updateObjects(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* newBounds, PxU32 count = 1);
+ virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* userData, PxU32 count, bool hasPruningStructure);
+ virtual void removeObjects(const PrunerHandle* handles, PxU32 count);
+ virtual void updateObjectsAfterManualBoundsUpdates(const PrunerHandle* handles, PxU32 count);
+ virtual void updateObjectsAndInflateBounds(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* newBounds, PxU32 count);
virtual void commit();
virtual PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
virtual PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;